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  1. #1

    Default Re: forts

    thats better then what mtw 2 has. the new system is really stupid. since i played mtw ive wanted cities and then now there is a lack of cities. hopefully in the mod forts would be castle and cities just cities.

  2. #2

    Default Re: forts

    Yeah, I dont know why its the way it is either. All provinces should have a city and then you should be able to place 1 castle per province, giving you control of the area you want to control strategically with it, as was the case historically.

  3. #3

    Default Re: forts

    would you be able to train knights from forts? or upgrade castles/fortresses? or build a Smith in a fort?

    that is my concern.

    we may have to double the number or provinces to accomodate castle/cities together

  4. #4
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: forts

    Wooden and stone forts.
    They could be very usefull to hold strategic positions all over the map.
    In a mod of "one year-one turn"or even"one year-two turns" forts of this kind could give an essence of realism.A good idea could be that stone forts would not disapear even they are without garison,even more...damaged.
    A very powerfool and valueable price for any offencive player.
    An expencive but necessary tool for any defencive one.
    Costs and time of constract under discution.I still think that castles as the M2TW sould continue to exist.A fort must be simply a power point on the map but not a power demostrading point like castles...

  5. #5
    Voluntary Suspension Voluntary Suspension Anarzius's Avatar
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    Default Re: forts

    ...
    Last edited by Anarzius; 10-17-2013 at 20:28.

  6. #6

    Default Re: forts

    I think the city/castle system in mtw2 is pretty good and shouldn't be changed. But it would be good if forts played a more crucial role in the mod. Stone upgrades would be good, and perhaps a way of forts developing into villages or something if placed on a cross roads... just speculating.
    For his betrayal, his eyes were gouged out and molten lead poured in his ears...

  7. #7
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: forts

    Quote Originally Posted by \Vazul's Ghost/
    I think the city/castle system in mtw2 is pretty good and shouldn't be changed. But it would be good if forts played a more crucial role in the mod. Stone upgrades would be good, and perhaps a way of forts developing into villages or something if placed on a cross roads... just speculating.
    My dear friend when we are talking obout forts we meen those a faction member can build and what form should have...For example when i played M2TW in a siege i notised a building outside the wall with the description "building".It was a small stone fort but never the less not useable. Our question and discution in this thread is if it is possible to build them in the game where and when a player wants to.....

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