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  1. #1

    Default Re: forts

    I think the city/castle system in mtw2 is pretty good and shouldn't be changed. But it would be good if forts played a more crucial role in the mod. Stone upgrades would be good, and perhaps a way of forts developing into villages or something if placed on a cross roads... just speculating.
    For his betrayal, his eyes were gouged out and molten lead poured in his ears...

  2. #2
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: forts

    Quote Originally Posted by \Vazul's Ghost/
    I think the city/castle system in mtw2 is pretty good and shouldn't be changed. But it would be good if forts played a more crucial role in the mod. Stone upgrades would be good, and perhaps a way of forts developing into villages or something if placed on a cross roads... just speculating.
    My dear friend when we are talking obout forts we meen those a faction member can build and what form should have...For example when i played M2TW in a siege i notised a building outside the wall with the description "building".It was a small stone fort but never the less not useable. Our question and discution in this thread is if it is possible to build them in the game where and when a player wants to.....

  3. #3
    Voluntary Suspension Voluntary Suspension Anarzius's Avatar
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    Default Re: forts

    ...
    Last edited by Anarzius; 10-17-2013 at 20:28.

  4. #4

    Default Re: forts

    Quote Originally Posted by AnthoniusII
    My dear friend when we are talking obout forts we meen those a faction member can build
    I was reffering too forts that faction members build. Sorry if i didn't express myself clearly.
    For his betrayal, his eyes were gouged out and molten lead poured in his ears...

  5. #5
    Member Member tutankamon's Avatar
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    Default Re: forts

    I'm an medieval archaeologist and personally i think the current system, which is used in M2TW, is good. It represent pretty much the options you would have had as a medieval lord.. but the biggest problem, it has is the lack of provinces.. there are not nearly enough provinces on the current map to ratify the use of castles/forts so if you aren't gonna ad any more provinces I suggest you only make citities.. but if you do make more provinces, then you should be careful on how u are going to design the castels .. they are not all made up of only stone or only timber... and if you want this to be an accurate mod I can come up with some drawings at first and then i can model some for the mod if ya want :)
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  6. #6
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: forts

    I agree whith the castle developing proplem...In 1066 castles build by the normans in England for example where by wood.Mottes,keeps and finaly castles used a compination of wood and stone.I hope that in the mod programers will ensure a slower and realistic castle development compined a MTW way of development with M2TW one...Never the less the mod seems to be very promising!P.S.There must be a slower population growth in western europe provinces than the all the other ones to succed this development.

  7. #7

    Default Re: forts

    Would it be possible to add a new option on the watchtowers/forst option or replace forts with the option to build small castles that, like in the first MTW, could only hold a limited number of units, have only an outer wall but you can upgrade them slightly, say wooden walls to stone, a building to allow you to retrain units etc. But also make it more likely to rebel as minor lordling would often fight amounst themselves for ransom and loot.

  8. #8

    Default Re: forts

    Actually, in the middle ages you could have a prosperous province with big cities and a castle to protect them, the fields, a strategic pass or anything. So castles could co-exist with cities. I like the standard setup, but its not realistic. So maybe every settlement should be a city and you could have the option to further fortify the province by building a castle (ONE per province ONLY). Imagine the enemy taking the city and you still holding the castle.
    That would complicate things a lot of course. Any other ideas?
    Anyway, i dont know if thats possible to do on this game.

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