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  1. #1
    Senior Member Senior Member katank's Avatar
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    Default Re: Trade routes

    Hmm, really? I typically pirate hunt anyhow to boost experience for my fleets.

  2. #2
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Trade routes

    Watchtowers on coasts and islands are great for watching out for pirates, and invasion fleets. Very helpful. For instance, put one watchtower at the west end of Cyprus, a few in northern Egypt and north Africa, one on Crete (you can't build on the mountainous east end, and Rhodes has no space left either due to the harbor and the city), one or two in the Acre area and one on the south shore of Asia Minor. You'll see the whole Eastern half of the Mediterranean except for one dark spot, and that's where you leave your fleet.

    Also, do spies extend the vision range of fleets? They seem to.
    Last edited by Doug-Thompson; 01-02-2007 at 21:19.
    "In war, then, let your great object be victory, not lengthy campaigns."

  3. #3
    King of the Danes Member Gorm's Avatar
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    Lightbulb Re: Trade routes

    Quote Originally Posted by Doug-Thompson
    Watchtowers on coasts and islands are great for watching out for pirates, and invasion fleets. Very helpful. For instance, put one watchtower at the west end of Cyprus, a few in northern Egypt and north Africa, one on Crete (you can't build on the mountainous east end, and Rhodes has no space left either due to the harbor and the city), one or two in the Acre area and one on the south shore of Asia Minor. You'll see the whole Eastern half of the Mediterranean except for one dark spot, and that's where you leave your fleet.

    Great tip! Was not aware that watchtowers were effective on the coasts to see enemy warships.
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  4. #4

    Default Re: Trade routes

    Quick tip:

    - Place a spy in your fleet (with or without an army with siege equipment on it)
    - Select the fleet
    - Press CTRL + A
    - Voilà!

    ;)

  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Trade routes

    Quote Originally Posted by elbasto
    Quick tip:

    - Place a spy in your fleet (with or without an army with siege equipment on it)
    - Select the fleet
    - Press CTRL + A
    - Voilà!

    ;)

    Well, that explains it.

    If a spy is selected, you get his line of sight.

    If the ship is selected, you get it's (shorter) line of sight.

    If both are selected (Ctrl +A), you get the longer (spy) LOS.

    Therefore, you should be able to go to your agent screen, select the spies "at sea" and select them that way. Will have to check this out, though. Was it that way in RTW?
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6

    Default Re: Trade routes

    Quote Originally Posted by Doug-Thompson
    Well, that explains it.

    If a spy is selected, you get his line of sight.

    If the ship is selected, you get it's (shorter) line of sight.

    If both are selected (Ctrl +A), you get the longer (spy) LOS.

    Therefore, you should be able to go to your agent screen, select the spies "at sea" and select them that way. Will have to check this out, though. Was it that way in RTW?
    You will also enjoy a far, far, far, faster movement rate for your fleets...

  7. #7
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Trade routes

    Quote Originally Posted by elbasto
    You will also enjoy a far, far, far, faster movement rate for your fleets...

    Owww. Nice find. You should post that on a "fix this" thread.
    "In war, then, let your great object be victory, not lengthy campaigns."

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