Hmm, really? I typically pirate hunt anyhow to boost experience for my fleets.
Hmm, really? I typically pirate hunt anyhow to boost experience for my fleets.
Watchtowers on coasts and islands are great for watching out for pirates, and invasion fleets. Very helpful. For instance, put one watchtower at the west end of Cyprus, a few in northern Egypt and north Africa, one on Crete (you can't build on the mountainous east end, and Rhodes has no space left either due to the harbor and the city), one or two in the Acre area and one on the south shore of Asia Minor. You'll see the whole Eastern half of the Mediterranean except for one dark spot, and that's where you leave your fleet.
Also, do spies extend the vision range of fleets? They seem to.
Last edited by Doug-Thompson; 01-02-2007 at 21:19.
Originally Posted by Doug-Thompson
Great tip! Was not aware that watchtowers were effective on the coasts to see enemy warships.
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"The ingenuity of the device blinds us to its utter uselessness."
(anonymous British civil servant, circa 1940)
(www.3dflags.com)
Quick tip:
- Place a spy in your fleet (with or without an army with siege equipment on it)
- Select the fleet
- Press CTRL + A
- Voilà!
;)
Originally Posted by elbasto
Well, that explains it.
If a spy is selected, you get his line of sight.
If the ship is selected, you get it's (shorter) line of sight.
If both are selected (Ctrl +A), you get the longer (spy) LOS.
Therefore, you should be able to go to your agent screen, select the spies "at sea" and select them that way. Will have to check this out, though. Was it that way in RTW?
You will also enjoy a far, far, far, faster movement rate for your fleets...Originally Posted by Doug-Thompson
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