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Thread: Sprite View Distance

  1. #1
    Member Member bones58's Avatar
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    Default Sprite View Distance

    Is it me or is there a shorter view difference to the sprites and the models. Like in RTW you can zoom quite a bit away before the sprites kicked in where as in MTW2 you only have to zoom away 10 or 15 metres (battlemap wise) before it changes to sprites. It really does take some off the epicness of the battles and is just plain old ugly. The sprites also seem to have less detail than they did in RTW so your factions colours basically make up what the sprites look like with only a little done in detail to contrast spearmen to say swordsmen. Is there anyway to increase the view distance before the units turn to sprites?
    Last edited by bones58; 01-01-2007 at 21:32.

  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: Sprite View Distance

    Agreed - it's bloody annoying - if you're zoomed in far enough it goes to sprites even before the end of the unit :(
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  3. #3

    Default Re: Sprite View Distance

    Well, Medieval's graphics are many times better than RTW's and running on the same engine, so I suspect this was one way of remedying the graphical issues. I for one haven't even noticed it.

  4. #4
    Member Member Musashi's Avatar
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    Default Re: Sprite View Distance

    You can fix it by editing the modeldb file if you want...

    *Musashi continues assisting the modeldb file in it's search for more souls to consume*
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

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  6. #6
    Sage of Bread Member Rilder's Avatar
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    Default Re: Sprite View Distance

    ive knoticed that the unit detail has a big deciding factor on how far you can view your units (its the top graphic option when in battlemap) as far as i can tell the only thing setting high to very high does is increase spirit kicking in distance

  7. #7
    Cynic Senior Member sapi's Avatar
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    Default Re: Sprite View Distance

    Ah - so that's what very high does!

    I must remember that!
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  8. #8
    Member Member Musashi's Avatar
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    Default Re: Sprite View Distance

    Oh... I suppose I can't properly feed souls to the model db file without linking to my tutorial:

    https://forums.totalwar.org/vb/showthread.php?t=75706
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

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