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Thread: Historical Events Altered

  1. #1

    Default Historical Events Altered

    Does anyone know how to change the date of Historical events taking place?? I want o make the Americas available from preety much the start of the game and Gunpowder as well. I tryed going into descr events but it is all in strange numbers and has no clear dates writen down. If anyone knows Please I would greatly appreciate it if you Shared you Knowledge on the Subject

  2. #2
    Dismounted Brooklyn Knight Member HaroldVonBraver's Avatar
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    Default Re: Historical Events Altered

    The dates are shown as turns. So if it says 150 153 it means turns 150 and 153. Change it to something like 2 3 and that'll translate it to turns 2 and 3. I've played around with it and it does work. I'm no expert but I believe the first number is an announcement or warning and the second number is the actual event.

    Try it.

  3. #3
    The Dominican Member Wizzie's Avatar
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    Default Re: Historical Events Altered

    Quote Originally Posted by HaroldVonBraver
    The dates are shown as turns. So if it says 150 153 it means turns 150 and 153. Change it to something like 2 3 and that'll translate it to turns 2 and 3. I've played around with it and it does work. I'm no expert but I believe the first number is an announcement or warning and the second number is the actual event.

    Try it.
    The numbers are actually the year + the start date that the event will occur. So in the above example, 150 would mean the event happens in the year (1080+150)=1230, which is turn (150/2)=75.

    I'm not 100% sure but I think the two numbers are the limits of when the event will randomly occur, so again using the above example it will occur sometime between 1230 and 1233.

    If you want to change the time an event occurs so it happens more or less straight away, try changing the numbers to 2 4 so it'll happen on either the second or third turn. You could try 0 2, but I've found the number 0 can sometimes be a law unto itself in code, so because of my amateurish and superstitious nature I'd go with 2 and 4
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  4. #4

    Default Re: Historical Events Altered

    Very Good but there is one other Prob and rather than make a Whole new Topic I will ask it here as well. I went into the file which contained all the information on Histroical Avents But when I changed it to 2 4 as recomended I was not able to save it. It would not let me. Any Ideas as to why that was and what I should do. Please People I am desperate lol

  5. #5
    Dismounted Brooklyn Knight Member HaroldVonBraver's Avatar
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    Default Re: Historical Events Altered

    Before editing the events file, right click the file and go into its properties. In properties uncheck the read-only attribute. Then ok/apply and then open the file and make your changes.

  6. #6

    Default Re: Historical Events Altered

    I have done that thank you very much for telling me . Well I played the game a few minutes ago up unil turn 10 and there was nothing came up on screen about the world being Round so I do not think it worked :( :(:(

  7. #7
    Dismounted Brooklyn Knight Member HaroldVonBraver's Avatar
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    Default Re: Historical Events Altered

    I don't see why it wouldn't work for you because it definitely does. Check for a few things to see that everything is right with your events file.

    First, check to see if you saved the file with the changes with the correct naming of the file.

    Second, make sure you changed the "world_is_round" event at the bottom of the events file.

    Third, make sure there's a space between the two numbers and make sure it's not reading something like 24 when it should be 2 4.

    Hope this helps.

    Code:
    ; ------------ CORE GAME EVENT --------------
    ;TRUE TIME event	historic 	world_is_round
    ;TRUE TIME date	366 374
    Change to something like this:
    Code:
    ]; ------------ CORE GAME EVENT --------------
    ;TRUE TIME event	historic 	world_is_round
    ;TRUE TIME date	2 4

  8. #8
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Historical Events Altered

    I think that particular event also has an in-game trigger: the building of a university. I don't think it can happen until both the game date has happened and the first university is constructed. You can't build universities until after gunpowder is developed, so that might also be restricting it.
    Age and treachery will defeat youth and skill every time.

  9. #9
    Dismounted Brooklyn Knight Member HaroldVonBraver's Avatar
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    Default Re: Historical Events Altered

    Quote Originally Posted by Quillan
    I think that particular event also has an in-game trigger: the building of a university. I don't think it can happen until both the game date has happened and the first university is constructed. You can't build universities until after gunpowder is developed, so that might also be restricting it.
    I think you're right.

    He should paste this building ID in his desc_strat.txt in one or all of his settlements. This should do the trick.

    Code:
    building
    	{
    		type academic university
    	}
    Copy and paste it exactly like you see it. Then try it again.

  10. #10
    The Dominican Member Wizzie's Avatar
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    Default Re: Historical Events Altered

    Also bear in mind if that does work, to actually GET to the New World you'll need carracks, which are only available from the top level docks and after gunpowder. So you'd need to set gunpowder invention to the same time and also give one of your starting regions a level 4 dock.
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  11. #11
    Dismounted Brooklyn Knight Member HaroldVonBraver's Avatar
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    Default Re: Historical Events Altered

    Quote Originally Posted by Wizzie
    Also bear in mind if that does work, to actually GET to the New World you'll need carracks, which are only available from the top level docks and after gunpowder. So you'd need to set gunpowder invention to the same time and also give one of your starting regions a level 4 dock.
    True.

    Copy and paste this too so you can sail over to the americas. It's the level four port, and the docklands for the hell of it.

    Code:
    building
    	{
    		type port naval_drydock
    	}
            building
    	{
    		type sea_trade docklands
            }
    Good luck.
    Last edited by HaroldVonBraver; 01-03-2007 at 02:14.

  12. #12
    Senior Member Senior Member katank's Avatar
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    Default Re: Historical Events Altered

    Why not just add mercenary carracks? That's a simpler solution IMHO.

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