You're not sacking the city, are you? I didn't think extermination ravaged the buildings so.
You're not sacking the city, are you? I didn't think extermination ravaged the buildings so.
For every shadow, no matter how deep, is threatened by morning light. - Izzi, The Fountain
Just a quick question on this. If you get the popularity down to say 70% or so and the city riots rather than rebels, does this have a similar effect? I've seen an instance where up to 1,000 people died in a riot. Is this just a slower version of what has been suggested?
What affects would a riot have on a govenor's traits?
Some good Gov traits can be picked from rioting. But unfortunately bad traits and the fact one can not allow the settlement to riot long enough to significantly drop the population down to a manageable level before it goes rebel.Originally Posted by shawpower
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There's also that pesky death vice generals can pick up in ritoing cities... Nasty one that.
For every shadow, no matter how deep, is threatened by morning light. - Izzi, The Fountain
Tangentially on topic:
What happens when a rebel city rebels?
Or might that cause a logical paradox and create an event boundary of paradoxical vortex that would consume the world?
The act of revolt can actually destroy buildings in a city. I once took Antioch in a crusade and forgot to exterminate the city. I couldn't maintain order, so I moved the garrison out and cranked the taxes up to let it revolt. When it revolted, aside from all the troops who appeared in the city, the shipwright, the heavy armorer and the tavern were all destroyed. I don't mean damaged, I mean gone; I had to rebuild them from scratch. Of course, exterminating the 28000 population the city had was enough to buy me time to rebuild the various public order buildings I needed.
Age and treachery will defeat youth and skill every time.
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