I have made a custom export_descr_unit.txt and I have been enjoying the changes in my campaign and custom battles.
All the changes are pretty much global changes, meaning the units are still balanced and their charge/attack/defense stats were not changed. The changes are propotional. Only the billmen and the english noble knights (the billmen english) and the french dismounted nights (same like the billmen) received a small extra (spear bonus) but they should have it because they are suppose to be good aganist cavalry.
Now I would like to know if any of you want to give this a test run.
what to look for:
-Improved Cavalry charge (they charge 99.9% of time)
-Improved billmen and dismounted english knights (vanilla animations)
-Improved charges all around , people earn their ranks quicker and take advantage of their charge bonuses
-tighter fights (less spreading around)
-furious battles
Now, So people don't think I'm just imagining this, I need a few tester people, preferably 3 who knows what they are doing.
You need to have a vanilla M2TW (vanilla animations) and use my .txt file with either a mod folder or with the --io switch.
Please, If you don't know how to use the mod switch or how to implement this text file, I would recommend you to wait or go around the forum and read some tutorials.
It would be best if these testers are experienced with the game's shortcomings (or features if you will) and can differentiate between how units behave in vanilla versus the one you get with this file installed.
Also it would help if these testers are experienced and able to use the io-switch or the mymod-switch to be sure that their game is actually using my export_descr_unit.txt.
thank you! - Just reply or pm me and I'll send you the file!
Bookmarks