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Thread: Tut: How to create a new faction (using the Normans/Saxons)

  1. #31
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    This tutorial never claimed to to show you all of that and you'll be hard pressed to find a tutorial that gives you all of that. These things take a long time to write. You just have to do like everybody else. Thank people for what they give you and figure out the other stuff on your own. This guy wrote a really good tutorial that delivered exactly what it promised. There are other tutorials for adding faction symbols, etc. You should try that little search button at the top.
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  2. #32
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    I have man, I really have. I've spent my afternoon about 4 or 5 days in a row plugging in information according to guides, tutorials, and common sense, and still it is not working. I've already wiped my slate clean and started over 3 times and I'm just frustrated. If I get it working I'll let everyone know.

  3. #33

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    Quote Originally Posted by jhuang
    it is not working I done exactly what u said ,then i choose norman in grand campaign and it keep going back to main menu ,why ?????
    same thing with me.........if you are able to fix it please tell me how....
    you are 100% Oklahoman if you have ever heard this conversation:
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  4. #34

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    never mind, i found out why it's doing it....it's because of a typo
    Last edited by oklahomasooners; 05-04-2007 at 22:31.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  5. #35

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    i wonder if you can put armies from the prologue into the Descr_strat
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  6. #36

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    something is wrong, it won't let me play a battle.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  7. #37

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    please someone help me I really want to play a battle instead of having heavy cassualties from the auto battle
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  8. #38

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    please someone help me I really want to play a battle instead of having heavy cassualties from the auto battle
    problems like yours are a bit hard to help with as you have to make a lot of changes all at once to add a faction. there's probably a typo somewhere among your edits but impossible to say where i'm afraid.
    It's not a map.

  9. #39
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    Quote Originally Posted by nikolai1962
    problems like yours are a bit hard to help with as you have to make a lot of changes all at once to add a faction. there's probably a typo somewhere among your edits but impossible to say where i'm afraid.
    If you post your error log, that might help...
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

  10. #40

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    do you NEED to unpack to do this?
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  11. #41

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    never mind, got it to unpack and deleted the geography things...problem solved.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  12. #42
    Member Member TB666's Avatar
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    Default Sv: Re: Tut: How to create a new faction (using the Normans/Saxons)

    well my main problem is that when I enter the campaign it says Victory conditions failed.
    I put my faction in Stockholm and put my army there and naturally deleted the rebel army that occupy that area however still doesn't work.
    Any ideas ??

  13. #43
    UH-60 Black Hawk Member masteri's Avatar
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    Question Re: Tut: How to create a new faction (using the Normans/Saxons)

    Do i must put Normans or i can put Serbia if i want?

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  14. #44

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    just a quick question though, say if I wanted to create wales and enable welsh longbowmen, how would I do that, because they are a merc unit?

  15. #45

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    well, mine workd perfectly on campaign map. However I can't play custom battles and normal batles in campaign. It loads up normal but after 2 seconds I am having this message "Medieval TW2 has encountered an error and needs to close"

    2. I created a new faction using normans but as we all know they don't have any ships, cannons, trebuchets and they don't have many units. I did everything you said but still I don't have those units.

  16. #46

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    I've got a question about renaming factions...

    I've tried to rename the faction using expanded.txt but there are no apparent changes in the game even after unpacking and going through the whole process of preparing M2 for mods again. Is there something special I have to do to rename the faction?

  17. #47

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    nevermind, I got it to work.

  18. #48
    Member Member iblewafuse14's Avatar
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    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    thanks for the tutorial works fine for me! but I have a few questions..

    1) when I added some units to the saxons they turn out white.. on the battlefield. do I need to create textures for them or can I somehow modify the saxons textures to green and red.

    2) I've changed the colour but it's only the flags and nothing else, how would I change everything (unit skin clours, banners, flags etc)

    any help would be greatly appreciated

  19. #49
    Member Member Jakob09's Avatar
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    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    Do you have to replace an other faction like in RTW or can you create a qhole new one?

  20. #50

    Default Re: Tut: How to create a new faction (using the Normans/Saxons)

    I can't find my export files, i know they got to be there otherwise the game wouldn't work but even the search can't find them. Anyone have an idea? I got mtw2 on steam btw

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