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Thread: To all the M2TW Gamers: Game Bonus List!

  1. #1
    Member Member SilentResident's Avatar
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    Default To all the M2TW Gamers: Game Bonus List!

    This is the list of all the M2TW game bonus!!! Heheheheheh!!!! First, keep read!

    Open the export_descr_buildings.txt file in Medieval II Total War\data folder and copy/paste those bonus in any building you like to be, and then play the game*!
    *Note: they are compatibly with your previous game saves, but is recommended to start a new Campaign.

    With those bonus, your settlement-government game-play experience will changes your life! Before the list with the bonus, read the following results by adding those bonus to your game:

    The results/effects of the Bonus:
    -Build any building in 1 turn! Why not a Huge Stone Wall or a Huge Cathedral in 1 only turn!?! FORGET the multi-turn building!
    -All the units & troops will raise their max experience & morale (Golden)!
    -All the units & troops will have the best (Golden) shields & swords!
    -All the settlements will no longer have their "Distance from Capital" penalty affects them!
    -All the settlements will raise their maximum population capacity up to 260.000 citizens FOR EVER and without fall!
    -All the settlements will have Public Order 500% and very happy citizens FOR EVER! Forget the riotings and rebellions FOR EVER!
    -Sometimes, if your enemy take your settlement, the citlizens will rebell against he's tyranny and they will try to return the city to your faction, because they like you!
    -All the settlements will have Population Growth 12,5% FOR EVER!
    -All the settlements will have raised income! The richest faction is yours!
    -All the settlements will be able to held Games & Races even if they belongs to Muslim or Christian Factions!
    -Now you can recruit nearly-infinite Christian Priests/Imams/Merchants! No limits anymore!
    -Religion conversion bonus raised to 1000%!!!! In few turns, a 100% heretic/pagan population in a settlement will be converted to 100% Christian/Muslim population!
    -The beautiful Highways (the 3rd road level from Rome: Total War) returned to Medieval 2 Total War! No anymore paved roads!
    -The trade fleet & trade level have been raised! More trading ships in water!
    -All the regions have now very productive farms & mining resources!


    ========================================================
    Make from now Huge Cities from America to Middle East, with total faction Population to 999.999.999.999.999 citizens, Infinite flow of money, a mighty imperialistic Empire with very strong Armies, and make your life easier!!!!!!!!

    ========================================================

    Enjoy your new super-government life!!!! Heheheh!!!!


    ********************THE LIST********************
    Copy any code -or all of them if you like- and put them in any building you like in export_descr_buildings.txt file.
    Free to copy:
    ------------------------------------------------------------------

    religion_level bonus 1000
    amplify_religion_level 100
    agent_limit priest 100
    agent_limit merchant 100
    population_growth_bonus bonus 1000
    population_loyalty_bonus bonus 1000
    population_health_bonus bonus 1000
    taxable_income_bonus bonus 1000
    farming_level bonus 1000
    mine_resource 100
    trade_base_income_bonus bonus 100
    armour 3
    weapon_melee_simple 9
    weapon_melee_blade 9
    weapon_missile_mechanical 9
    weapon_missile_gunpowder 9
    weapon_artillery_mechanical 9
    weapon_artillery_gunpowder 9
    weapon_naval_gunpowder 9
    recruits_morale_bonus bonus 9
    recruits_experience_bonus bonus 9
    happiness_bonus bonus 1000
    law_bonus bonus 1000
    construction_time_bonus_military 100
    construction_time_bonus_religious 100
    construction_time_bonus_defensive 100
    construction_time_bonus_other 100
    archer_exp_bonus bonus 9
    cavalry_exp_bonus bonus 9
    heavy_cavalry_exp_bonus bonus 9
    gun_exp_bonus bonus 9
    retrain_cost_bonus bonus 99
    recruits_cost_bonus_naval 9
    retrain_cost_bonus bonus 9
    weapon_projectile 9
    agent priest 4
    road_level 3
    pope_approval 9
    stage_races 2

    ------------------------------------------------------------------

    *******CHECK LIST-BONUS DESCRIPTION***********************

    The following Bonus have been tested and they works perfectly:
    {POPULATION_GROWTH_BONUS}Population growth bonus for your settlements
    {POPULATION_LOYALTY_BONUS}Public order bonus for your settlements
    {POPULATION_HEALTH_BONUS}Public health bonus for your settlements
    {TRADE_BASE_INCOME_BONUS}Increase in tradeable goods for your regions
    {TRADE_LEVEL_BONUS}Increase in trade for your regions
    {TAXABLE_INCOME_BONUS}Tax income bonus for your settlement
    {MINE_RESOURCE}Income from mining for your settlement
    {FARMING_LEVEL}Improved farms and food production for your settlement
    {WEAPON_MELEE_SIMPLE}Capable of upgrading crude weapons
    {WEAPON_MELEE_BLADE}Capable of upgrading melee weapons
    {WEAPON_MISSILE_MECHANICAL}Capable of upgrading missile weapons
    {WEAPON_MISSILE_GUNPOWDER}Capable of upgrading firearms
    {WEAPON_ARTILLERY_MECHANICAL}Capable of upgrading siege engines
    {WEAPON_ARTILLERY_GUNPOWDER}Capable of upgrading cannons
    {WEAPON_NAVAL_GUNPOWDER}Capable of upgrading ship's cannons
    {BODYGUARD}Improved generals' bodyguards
    {AGENT_LIMIT MERCHANT}Increases the limitation in recruiting of Merchants
    {RECRUITS_MORALE_BONUS}Morale bonus for all the troops
    {RECRUITS_EXPERIENCE_BONUS}Experience bonus for all the troops
    {HAPPINESS_BONUS}Public order bonus due to happiness for your settlement
    {LAW_BONUS}Public order bonus due to law for your settlement
    {CONSTRUCTION_TIME_BONUS_MILITARY}Reduces the Construction time for all the Military Buildings in your city
    {CONSTRUCTION_TIME_BONUS_RELIGIOUS}Reduces the Construction time for all the Religious Buildings in your city
    {CONSTRUCTION_TIME_BONUS_DEFENSIVE}Reduces the Construction time for all the Defensive Buildings in your city
    {CONSTRUCTION_TIME_BONUS_OTHER}Reduces the Construction time for all the other Buildings in your city
    {ARCHER_EXP_BONUS}Experience bonus for all the types of archers
    {CAVALRY_EXP_BONUS}Experience bonus for all the types of cavalry
    {HEAVY_CAVALRY_EXP_BONUS}Experience bonus for all the types of knights
    {GUN_EXP_BONUS}Experience bonus for all the types of gunpowder troops
    {NAVY_EXP_BONUS}Experience bonus for all the types of ships with cannons
    {RECRUITS_COST_BONUS_NAVAL}Naval recruitment cost reduced by
    {RETRAIN_COST_BONUS}Retraining costs reduced by
    {WEAPON_PROJECTILE}Capable of upgrading all artillery and gunpowder weapons
    {INCOME_BONUS}Instant income bonus of %d florins

    The following codes must be added ONLY in the Religion Buildings (Christian/Muslim).
    {RELIGION_LEVEL}Bonus of the population's religion conversion
    {AMPLIFY_RELIGION_LEVEL}Doublicates by % the Bonus of the population's religion conversion
    {AGENT_LIMIT PRIEST}Increases the limitation in recruiting of Priests

    The following bonus unlocks Highways from Rome: Total War, that they aren't available in Medieval 2 Total War:
    {ROAD_LEVEL} (1) Dirty roads / (2) Paved roads / (3) Highways

    The following bonus have been not tested for their effects:
    {POPE_APPROVAL}Pope's Approval to your faction bonus

    The following bonus are hard-coded in the game and they work with limited numbers:
    {GATE_STRENGTH}Improved gate strength for your settlement
    {GATE_DEFENSES}Boiling Oil for your walls
    {TOWER_LEVEL}Extra wall defences for your settlement
    {ARMOUR}Upgrades armour for all the units
    {STAGE_GAMES}Allows gladiatorial games to be held (stage_races 1)
    {STAGE_RACES}Allows races to be held (stage_races 1)
    {TRADE_FLEET}Trade fleets available for your ports

    The following bonus are not safe to use them / Or use them within your risk for any game crash:
    {POPULATION_FIRE_RISK_BONUS}Reduced risk of fire for your settlement
    {CONSTRUCTION_COST_BONUS_MILITARY}Reduces the Construction Cost for all the Military Buildings in your city
    {CONSTRUCTION_COST_BONUS_RELIGIOUS}Reduces the Construction Cost for all the Religious Buildings in your city
    {CONSTRUCTION_COST_BONUS_DEFENSIVE}Reduces the Construction Cost for all the Defensive Buildings in your city
    {CONSTRUCTION_COST_BONUS_OTHER}Reduces the Construction Cost for all the other Buildings in your city

    If I missing something, report me.

    I played the game with those bonus and with more fun.

    Those bonus will affects all the factions that they can build the same building, like you.
    So, if you want those bonus to affects your faction only, you must add the:
    requires factions { name_of_faction, } at the end of each bonus.
    So, for example:
    population_growth_bonus bonus 1000 requires factions { Byzantine, }

    ***

    Keep the gaming!
    Have a nice gameplay...
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

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  2. #2
    Member Member SilentResident's Avatar
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    Default I have not the feature of editing my posts! Why???

    I have not the feature of editing my posts! Why??? The "EDIT button" is disabled for me and I have no way to update my uncompleted post (above).

    ***********REPORT**********
    Some of those codes in the CODE LIST of the previous post (above) are not orthographically right. I have re-tested them now and checked with the M2TW System Error Reporter (system.log file).

    And now, ALL of them are orthographically right! Simply, cope-paste them to your export_descr_buildings.txt file and play the game! They are now 100% corrected:

    -------------UPDATED CODE LIST---------------------------------

    religion_level bonus 1000 requires factions { byzantium, }
    amplify_religion_level 100 requires factions { byzantium, }
    agent_limit priest 99 requires factions { byzantium, }
    agent_limit merchant 99 requires factions { byzantium, }
    population_growth_bonus bonus 1000 requires factions { byzantium, }
    population_loyalty_bonus bonus 1000 requires factions { byzantium, }
    population_health_bonus bonus 1000 requires factions { byzantium, }
    taxable_income_bonus bonus 250 requires factions { byzantium, }
    farming_level 1000 requires factions { byzantium, }
    armour 3 requires factions { byzantium, }
    weapon_melee_simple 3 requires factions { byzantium, }
    weapon_melee_blade 3 requires factions { byzantium, }
    weapon_missile_mechanical 3 requires factions { byzantium, }
    weapon_missile_gunpowder 3 requires factions { byzantium, }
    weapon_artillery_mechanical 3 requires factions { byzantium, }
    weapon_artillery_gunpowder 3 requires factions { byzantium, }
    weapon_naval_gunpowder 3 requires factions { byzantium, }
    recruits_morale_bonus bonus 9 requires factions { byzantium, }
    recruits_experience_bonus bonus 9 requires factions { byzantium, }
    happiness_bonus bonus 1000 requires factions { byzantium, }
    law_bonus bonus 1000 requires factions { byzantium, }
    construction_time_bonus_military bonus 99 requires factions { byzantium, }
    construction_time_bonus_religious bonus 99 requires factions { byzantium, }
    construction_time_bonus_defensive bonus 99 requires factions { byzantium, }
    construction_time_bonus_other bonus 99 requires factions { byzantium, }
    archer_bonus bonus 9 requires factions { byzantium, }
    cavalry_bonus bonus 9 requires factions { byzantium, }
    heavy_cavalry_bonus bonus 9 requires factions { byzantium, }
    gun_bonus bonus 9 requires factions { byzantium, }
    retrain_cost_bonus bonus 1000 requires factions { byzantium, }
    recruits_cost_bonus_naval 9 requires factions { byzantium, }
    retrain_cost_bonus bonus 9 requires factions { byzantium, }
    weapon_projectile 9 requires factions { byzantium, }
    agent priest 4 requires factions { byzantium, }

    ---------------------------------------------------------------------








    AND HERE ARE LISTED THE DETAILED INFORMATIONS ABOUT THE CODES
    =================================================
    population_loyalty_bonus bonus 5 requires factions { byzantium, } (Increases Loyalty in settlements)

    taxable_income_bonus bonus 250 requires factions { byzantium, } (Increases 250% of the default money income of each settlement -- It's a nice code! Get more money per turn!) For example: the settlement of Thessalonica has an income of 900 denari per turn, with the bonus we have: 900 denari x 250% = 2250 denari per turn. No anymore economic problems during the game!

    weapon_missile_mechanical 3 requires factions { byzantium, } (upgrades all the missile mechanical weapons for all the units in the settlement)

    weapon_missile_gunpowder 3 requires factions { byzantium, } (upgrades all the missile gunpowder weapons for all the units in the settlement)

    weapon_artillery_mechanical 3 requires factions { byzantium, } (upgrades all the missile gunpowder weapons for all the units in the settlement)

    weapon_artillery_gunpowder 3 requires factions { byzantium, } (upgrades all the artillery gunpowder weapons for all the units in the settlement)

    weapon_naval_gunpowder 3 requires factions { byzantium, } (upgrades all the naval gunpowder weapons for all the ships in the settlement's port)

    recruits_morale_bonus bonus 9 requires factions { byzantium, } (upgrades to maximum the morale points for all the units! -- It's a nice code!)

    recruits_exp_bonus bonus 9 requires factions { byzantium, } (upgrades to maximum the experience points for all the units! -- It's a nice code!)

    construction_time_bonus_military bonus 99 requires factions { byzantium, } (minimizes the construction time to 1 turn of all the military buildings! -- It's a nice code! Example: the Royal Armoury needs by default 8 turns to complete. With the code, it needs only 1 turn to complete! Fast building!)

    construction_time_bonus_religious bonus 99 requires factions { byzantium, } (minimizes the construction time to 1 turn of all the religious buildings!)

    construction_time_bonus_defensive bonus 99 requires factions { byzantium, } (minimizes the construction time to 1 turn of all the defensive buildings!)

    construction_time_bonus_other bonus 99 requires factions { byzantium, } (minimizes the construction time to 1 turn of all the other buildings!)

    archer_bonus bonus 9 requires factions { byzantium, } (upgrades to maximum the experience points for all the archer units! -- Its not a need to use this code with the "recruits_exp_bonus bonus 9" code)

    cavalry_bonus bonus 9 requires factions { byzantium, } (upgrades to maximum the experience points for all the cavalry units! -- Its not a need to use this code with the "recruits_exp_bonus bonus 9" code)

    heavy_cavalry_bonus bonus 9 requires factions { byzantium, } (upgrades to maximum the experience points for all the heavy_cavalry units! -- Its not a need to use this code with the "recruits_exp_bonus bonus 9" code)

    gun_bonus bonus 9 requires factions { byzantium, } (upgrades to maximum the experience points for all the gun units and the canons! -- Its not a need to use this code with the "recruits_exp_bonus bonus 9" code)

    retrain_cost_bonus bonus 9 requires factions { byzantium, } (the retrain/upgrade cost for all existing units has been reduced to 1 denari!)

    weapon_projectile 9 requires factions { byzantium, } (upgrades to maximum the experience points for all the weapon projectiles! -- Its not a need to use this code with the "recruits_exp_bonus bonus 9" code)

    road_level 2 requires factions { byzantium, } (enables the Highways on M2TW! Those Level 3 roads comes from Rome: Total War.)
    For details, road levels are from 0 to 2:
    Dirty Roads > Paved Roads > Highways

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (I played as the Byzantine Empire, but anyone can chance the faction requirement.
    =====================================================

    Have a nice day!
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

  3. #3

    Default Re: I have not the feature of editing my posts! Why???

    make some txt wit this,i dont understand...

  4. #4
    Member Member SilentResident's Avatar
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    Default Re: To all the M2TW Gamers: Game Bonus List!

    For example, I copy/paste the following .txt from export_descr_buildings.txt.
    -------------------------------------------------------------------

    building core_building
    {
    convert_to core_castle_building
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
    {
    wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
    wall_level 0
    tower_level 1
    free_upkeep bonus 2
    happiness_bonus bonus 1
    recruitment_slots 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    wooden_wall
    }
    }


    -----------------------------------------------------------------------
    And for example, if I want to make More Money Income, I must select the:
    taxable_income_bonus bonus 250 from bonus list. So, we must to put it next to building's capability:
    -------------------------------------------------------
    building core_building
    {
    convert_to core_castle_building
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
    {
    wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
    wall_level 0
    tower_level 1
    free_upkeep bonus 2
    happiness_bonus bonus 1
    recruitment_slots 1

    taxable_income_bonus bonus 250
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    wooden_wall
    }
    }

    --------------------------------------------------------------
    And now if you play the game, you will see the money income raised for the settlement that has builded the Wooden Pallisade. (gives you 250% more income/money than the default)
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

  5. #5
    Member Member scsscsfanfan's Avatar
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    Default Re: To all the M2TW Gamers: Game Bonus List!

    This is interesting, I'm sure I'll try some of those to see what happens.
    Dose the code affect other AI faction as well?

  6. #6
    Member Member SilentResident's Avatar
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    Default Re: To all the M2TW Gamers: Game Bonus List!

    Those codes affects all the faction until you add the requirement of a concrete faction, like the:

    taxable_income_bonus bonus 250 requires factions { spain, }

    The code,now, will gives extra money ONLY to the faction of Spain and nothing to the other factions.
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

  7. #7

    Default Re: To all the M2TW Gamers: Game Bonus List!

    Interesting stuff. I'll have to try it out when I play a new campaign.

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  8. #8

    Default Re: To all the M2TW Gamers: Game Bonus List!

    Can someone explain what exactly is the difference between this:

    {TRADE_BASE_INCOME_BONUS}Increase in tradeable goods for your regions
    And this:

    {TRADE_LEVEL_BONUS}Increase in trade for your regions
    ???

    And when it comes to this - how does it work?:

    {INCOME_BONUS}Instant income bonus of %d florins
    Does it work in a similar way to this:

    {TAXABLE_INCOME_BONUS}Tax income bonus for your settlement
    Or rather in a similar way to this:

    {MINE_RESOURCE}Income from mining for your settlement
    ???

    Thanks in advance for all answers!
    Last edited by Domen; 12-04-2011 at 22:05.

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: To all the M2TW Gamers: Game Bonus List!

    IIRC the difference between the trade_base_income_bonus and the trade-level bonus is that the first increases the amount of trade-goods exported (i.e. more of them are sold), while the second multiplies the profit made on them (i.e. they are sold for more).
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  10. #10

    Default Re: To all the M2TW Gamers: Game Bonus List!

    Not recruits_experience_bonus but recruits_exp_bonus.

    And you forgot;

    merchants_exp_bonus
    spies_exp_bonus
    assassins_exp_bonus
    diplomats_exp_bonus.
    Last edited by IgorKnyaz; 05-04-2013 at 06:30.

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