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  1. #1
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: "Marian" Reforms

    Quote Originally Posted by MarcusAureliusAntoninus
    An added note on the script: At the building placement section for Marian refoms, there is a section with options for all the different levels of barracks that could be in the city. (So that the same level of Marian will be placed.) Are these really needed for all of the cities outside of Italia, since you can only build Camilian/Polybian MIC in Italia? All other cities could just have one script that places the reform building and maybe the first level of barracks.
    Don't tell anyone but us in the coding department aren't completely familiar with all the particulars of factional recruitment, so stuff like that tends to happen. For .81 I've already cut the placement of romani1 buildings (Camillan Era) and restricted that of romani2 (Polybian Era) to the correct area. Maybe for the next version one of us will take a look at Marian/Imperial placement.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: "Marian" Reforms

    Quote Originally Posted by BozosLiveHere
    Don't tell anyone but us in the coding department aren't completely familiar with all the particulars of factional recruitment, so stuff like that tends to happen. For .81 I've already cut the placement of romani1 buildings (Camillan Era) and restricted that of romani2 (Polybian Era) to the correct area. Maybe for the next version one of us will take a look at Marian/Imperial placement.


    Yeah, the script checks every town for every level of barracks, dispite the fact you can't build barracks in towns outside Italy. I don't suppost it hurts anything, except the half milisecond of end turn time on very slow computers.

    I didn't want to start another thread, but I do have some questions about the recruitment of the Marian Era. I understand that Legionaries are only available in Italy (though bugged and only in the same 6 towns as Polybian troops were available in), but shouldn't I be allowed to recruit Vigiles in most places? And is there no infantry auxilia available in the Marian Era? Outside of Italy, the only good faction MICs are is to give Gallic/Germanic/Iberian/Thracian cavalry in certain regions.

    EDIT: I have another question, for whom it may concern, that came up when I was looking at the script. I have been told that reform buildings are indestructable so that you won't go back an era, however the script will just place a new reform building if you tear down yours of the era you are in. So then couldn't the buildings be destructable for those of us who are absessive-compulsive and want to clean up the building display of other people's reforms?
    Here's a picture on the subject:

    Half the buildings I can see are text.
    Last edited by MarcusAureliusAntoninus; 01-05-2007 at 07:15.


  3. #3
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: "Marian" Reforms

    Part of it dealt with the scripts being finished before Romani recruitment was finalized, and everybody thought the other was done. Whoops. Thankfully Bozos was on top of it.

    Quote Originally Posted by MarcusAureliusAntoninus
    EDIT: I have another question, for whom it may concern, that came up when I was looking at the script. I have been told that reform buildings are indestructable so that you won't go back an era, however the script will just place a new reform building if you tear down yours of the era you are in. So then couldn't the buildings be destructable for those of us who are absessive-compulsive and want to clean up the building display of other people's reforms?
    Interesting.

    Thanks for the tip, MA! If testing pans out, this helps solve about three separate problems.

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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: "Marian" Reforms

    I just want to say, now that I have had the "Marian" Reforms, I've gotten a second wind. For a while there I was getting bored with my Roman campaign, but now I have new guys to test out in battle and new recruitment to explore.
    Quote Originally Posted by blacksnail
    Interesting.

    Thanks for the tip, MA! If testing pans out, this helps solve about three separate problems.
    Out of curiousity, what kind of bugs? Were the Roman reforms screwing with the Celtic reforms or something, and now it will be manditory to destroy reform buildings along with governments? If it's secret/new/overly complicated, ignore this.
    Quote Originally Posted by Oleo
    I wonder how much use the battlesfought condition really has though. By the time I had reached 400 turns and 45 settlements I had fought 600 battles.
    True, I'm at 192BC, and I've fought just under 900 battles. (Many are auto_win's though. Trying to weaken the Seleucids so Parthia will invade.)


  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: "Marian" Reforms

    Quote Originally Posted by MarcusAureliusAntoninus
    Out of curiousity, what kind of bugs? Were the Roman reforms screwing with the Celtic reforms or something, and now it will be manditory to destroy reform buildings along with governments? If it's secret/new/overly complicated, ignore this.
    Not bugs, just limitations I thought we had that don't appear to be the case. I'm not a scripter so when I look at the code I can generally follow it but sometimes I miss the little details. It potentially gives us more flexibility than I thought we had, and therefore allows more reforms.

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: "Marian" Reforms

    Quote Originally Posted by blacksnail
    ...allows more reforms.


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