
Originally Posted by
the_foz_4
Ahh, had not considered doing that. Nice one.
The triggers are of no concern, as the game doesn't spend any significant amount of time whatsoever dealing with them. I wrote a workaround for the dysfunctional antitrait mechanic, and it involves 17,000 new triggers, several hundred going off every time an event of any sort happens, including begin and end turn... and the game didn't flinch at all. So whatever does take time in the game, it sure isn't the trigger checking.
As for how to accomplish this per your suggestion Alpaca... any idea if we're allowed to do this?:
Condition Trait TradeBonus > Attribute Trading
-1 TradeBonus
You'd repeat that same trigger a few times to make sure any difference is accounted for, then more triggers for TradeBonus < Trading that would +1 TradeBonus. It's in doubt because I don't think traits are ever directly compared to attributes in the file, but it's certainly possible it's supported even if it's never needed. It'd be really handy here, as a direct comparison allows for a relatively simple trigger setup to change it correctly. That would avoid the mess of trying to reset the trait every turn and run a bunch of triggers to set it again, which makes less sense when you read through it, and probably takes more triggers too.
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