As for crunching out code based on this, I have to say I'm not exactly chomping at the bit. Even if you automate all those triggers you still also have to write the corresponding descriptions to make the trait levels have text in-game, and it just doesn't seem worth it to me for the minor benefit it provides. I'm much more captivated by actively shooting down persistent and annoying game bugs at the moment, at least as best we can with our limited tools. So while I'm gonna say I won't champion this particular project, I'll certainly help as much as I can if someone else has a mind to take it on. And even if not, I'll certainly keep talking about it, as I'm enjoying the discussion

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