Results 1 to 26 of 26

Thread: Idea to improve lag and lower spec for massive MP

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    the goldfish Senior Member tootee's Avatar
    Join Date
    May 2001
    Location
    Singapore
    Posts
    1,987

    Default Idea to improve lag and lower spec for massive MP

    Some idea for CA to improve the playability of 4v4 MP.

    1. Since MP mostly uses the zoom out view, why not render the units using 2D sprite aka MTW1 when zoom-out, rather than wasting processing resource and memory bandwidth to render 3D polygon which hardly anyone will appreciate from that distance.. esp when these look so ugly at low setting. This will immediately lower the min spec for lagless 4v4 by 50% at least imo.
    tootee the goldfish,
    loyal roach of Clan S.G.

  2. #2
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Idea to improve lag and lower spec for massive MP

    Sprites are used when you're zoomed out, and if you haven't noticed, i'd (nicely) suggest that you get your eyes tested ;)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  3. #3

    Default Re: Idea to improve lag and lower spec for massive MP

    Quote Originally Posted by sapi
    Sprites are used when you're zoomed out, and if you haven't noticed, i'd (nicely) suggest that you get your eyes tested ;)
    Is this kind of reply really necessary? And from a so called Assistant Moderator

    ......Orda

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Idea to improve lag and lower spec for massive MP

    Yes it is Orda, as they are 2d moving images. if you watch, some spearmen units change to having a large poleaxe of their shoulder while Sprinting. its 2d unit rendering for me on the highest graphics/video/everything settings. The same as RTW.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5

    Default Re: Idea to improve lag and lower spec for massive MP

    Is this kind of reply really necessary? And from a so called Assistant Moderator

    ......Orda
    It may not. But sure yours isn't as well.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  6. #6
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Idea to improve lag and lower spec for massive MP

    Dont let this turn into a spam thread. Do that to some important one instead
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  7. #7
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Idea to improve lag and lower spec for massive MP

    I doubt using 2D sprites only will help much. Lower the details to absolute minimum, or move camera into the corner of the map and look down into the ground and lower end CPU's is still choking when having too many soldiers in a battle.

    A 4v4 using normal size would have maybe 8K men total (assuming 50/50 cav/sword units). Now there might be weird netcode or memory leak problems or whatever that causes lag in MP, but if your PC cant handle 8-9K in a custom battle then dont expect it to handle it better in MP.

    M2TW appears to be even more demanding than RTW and I dont know if its bugs, bad programming or just more CPU power needed for spinning moves and other fancy calculations.


    CBR

  8. #8
    the goldfish Senior Member tootee's Avatar
    Join Date
    May 2001
    Location
    Singapore
    Posts
    1,987

    Default Re: Idea to improve lag and lower spec for massive MP

    I am not too sure about that. If you look closely (under high setting), each man is till individually and distinctly clothed, the horses of the same cav unit looks different slightly, and the legs animation suggest to me that 3D rendering is still done.. it may look like 2D sprite at low setting, but I am not too sure if the rendering is like STW or MTW.

    What i am suggesting is to switch to STW/MTW type of graphic processing at zoom-out view.
    tootee the goldfish,
    loyal roach of Clan S.G.

  9. #9

    Default Re: Idea to improve lag and lower spec for massive MP

    Quote Originally Posted by tootee
    Some idea for CA to improve the playability of 4v4 MP.

    1. Since MP mostly uses the zoom out view, why not render the units using 2D sprite aka MTW1 when zoom-out, rather than wasting processing resource and memory bandwidth to render 3D polygon which hardly anyone will appreciate from that distance.. esp when these look so ugly at low setting. This will immediately lower the min spec for lagless 4v4 by 50% at least imo.
    Rendering like MTW VI would be great! The graphics is clearly and a 4vs4 is no problem. And an option, that we cannot zoom in would be great too. It isn't necessary and would help to avoid lag.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO