All the searching and such is getting on my nerves.
So I'm using MedManager basically to run most mods. Seems that manually having a .bat shortcut does the same trick.... the @ *.cfg thing, and of course the mod folder in the M2TW folder.
Overall I find it pleasant to use MedManager.
I've also unpacked the files with the unpacker. As you know, you must use the 'medieval2.exe --io.file_first' in a .bat file to use the unpacked files.
If I have the files unpacked, running the game with the normal executable will not read the unpacked files. If I run with the '--io.file_first' it will read the unpacked files. Right?
So, what if I want to mix some mods?
BigMap works fine with MedManager so I've seen.
And I read that Skymod doesn't work with a mod folder OR a mod switch thing (which I don't understand anyway). This means I must replace the original unpacked files and use the 'medieval2.exe --io.file_first' for both to function together, correct?
You know, I dunno where the heck I'm going right now, but maybe somebody can clear things up for me here
I think my question is this: what is the easiest and best way to handle mods, without losing/replacing original unpacked files, if it says in a mod's description the mod switch thing doesn't work?
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