I haven't read any comments from CA about this, so we can only guess. It might be that the dev team just didn't have time to implement and test that feature, before the release deadline. Or maybe they just wanted to ramp up the overall difficulty for the attacker. They've done other things to make sieges harder, like changing the dynamics for missile-firing wall towers (you have to clear ALL defenders from anywhere near the tower to shut 'em down), the towers cause more damage to attackers on the walls now, and it seems to me that defenders are more easily setting fire to rams and siege towers, compared to RTW. So maybe they didn't want to give the player an "easy" way to bypass going in the hard way (aside from spies opening gates, which still works).
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