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Thread: What is the reason to not include sap points?

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  1. #1
    Senior Member Senior Member katank's Avatar
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    Default Re: What is the reason to not include sap points?

    Maybe it will be more of a guessing game. Depending on the build point you have, you can cover a certain section of the wall. If they happen to choose to sap there, your tunnel collapses their sap tunnel and they lose a portion of their unit. Otherwise, they may be able to hit a section not guarded by your countertunnels and their sap makes it.

    This makes sapping a viable though risky strategy against small forces but a bad idea against a well garrisoned city.

  2. #2
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: What is the reason to not include sap points?

    Even easier way to counteract saps is with a moat.

    I remember an old, old (well mid 1990's) game set in medieval times where the POV was top down and the castles had moats. You had to send in peasants or other cheap units to fill the moats in so you could sap/use ladders. I'd like to see this back again and would be easier for the game mechanic I'm guessing (rather than Underground:TW).
    "The gem cannot be polished without friction, nor a man perfected without trials"


  3. #3

    Default Re: What is the reason to not include sap points?

    I believe that game was Lords of the Realm I. I enjoyed it too.

  4. #4
    Confiscator of Swords Member dopp's Avatar
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    Default Re: What is the reason to not include sap points?

    Good old Lords of the Realm, where you could totally cripple the enemy economy with three armies of 2 peasants each and a little micro. Loved sending my 2 peasants to depopulate an entire province.

  5. #5

    Default Re: What is the reason to not include sap points?

    Loved LOTR2 - the sequel that came out a year or two ago (LOTR3?) was apparently a complete disaster though. :(

    One thing that game had which rocked was full-on multiplayer, including the campaign map.

    I'm still irritated by the tower behaviour - so you capture the tower, but it's 'ownership' (when you mouse over it and get the tooltip) doesn't say you own it? What's up with that?

    I loved to sprint around Roman towns converting towers... :)

    On the upside, the towers don't *seem* to shoot at your guys once you're inside their perimeter - do they?
    "If I've learned anything from Swordfish, it's that 9 monitors is the way to go.

    And that object oriented programming involves hooking together lego blocks of code."

  6. #6
    Member Member Zenicetus's Avatar
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    Default Re: What is the reason to not include sap points?

    You "own" a tower when the flag disappears from the top, but it's not ownership in the sense of RTW where it will fire at the enemy. You're just turning it off so it doesn't shoot at your men.

    And the dynamic for this is different too. You have to clear all the enemy units near the tower, not just on the walls but also at the base of the walls and nearby streets. You can't just run troops through the tower to turn it off, if there are still enemy units anywhere nearby. Anyway, check for a flag on the tower. If there's a flag there, it's still shooting at you.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  7. #7

    Default Re: What is the reason to not include sap points?

    That's good to know, thanks - I figured there must be *some* sign but wasn't looking for one. :)
    "If I've learned anything from Swordfish, it's that 9 monitors is the way to go.

    And that object oriented programming involves hooking together lego blocks of code."

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