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Thread: What is the reason to not include sap points?

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  1. #1

    Default Re: What is the reason to not include sap points?

    Loved LOTR2 - the sequel that came out a year or two ago (LOTR3?) was apparently a complete disaster though. :(

    One thing that game had which rocked was full-on multiplayer, including the campaign map.

    I'm still irritated by the tower behaviour - so you capture the tower, but it's 'ownership' (when you mouse over it and get the tooltip) doesn't say you own it? What's up with that?

    I loved to sprint around Roman towns converting towers... :)

    On the upside, the towers don't *seem* to shoot at your guys once you're inside their perimeter - do they?
    "If I've learned anything from Swordfish, it's that 9 monitors is the way to go.

    And that object oriented programming involves hooking together lego blocks of code."

  2. #2
    Member Member Zenicetus's Avatar
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    Default Re: What is the reason to not include sap points?

    You "own" a tower when the flag disappears from the top, but it's not ownership in the sense of RTW where it will fire at the enemy. You're just turning it off so it doesn't shoot at your men.

    And the dynamic for this is different too. You have to clear all the enemy units near the tower, not just on the walls but also at the base of the walls and nearby streets. You can't just run troops through the tower to turn it off, if there are still enemy units anywhere nearby. Anyway, check for a flag on the tower. If there's a flag there, it's still shooting at you.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  3. #3

    Default Re: What is the reason to not include sap points?

    That's good to know, thanks - I figured there must be *some* sign but wasn't looking for one. :)
    "If I've learned anything from Swordfish, it's that 9 monitors is the way to go.

    And that object oriented programming involves hooking together lego blocks of code."

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