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Thread: Hardcoded limits

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  1. #1
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Nov 2006
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    Default Re: Hardcoded limits

    That sounds like a pretty neat map. I know absolutely nothing about making maps (unfortunately). I think that (recently) I have become pretty competent at just about everything else. Best of luck with you mod, it sounds pretty neat.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

  2. #2

    Default Re: Hardcoded limits

    Added culture to the top and changed the misleading region limit

  3. #3
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Hardcoded limits

    Specific factions can have unique buildings right? So this limit on 7 cultures can be worked around right?
    Sorry you must have been boring. -Dr Zoidberg

  4. #4

    Default Re: Hardcoded limits

    Settlement buildings arent limited to cultures, so I'm not sure what you're working around. Unless you're talking about strat map models, in which case, no you cant define them by faction.

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Hardcoded limits

    Yeah there's not that much culture specific stuff actually. Mainly user interface stuff, music and so on but also the settlements (can't edit them yet anyways so that doesn't hurt too much).

    Casuir: Each faction can have different strat models, you just have to make a new entry afaik

  6. #6

    Default Re: Hardcoded limits

    You sure? They're defined in descr_culture.

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Hardcoded limits

    Quote Originally Posted by Casuir
    You sure? They're defined in descr_culture.
    Ah you mean settlements and stuff. Right, those are defined in descr_cultures.
    I was talking about characters

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