Quote Originally Posted by dismal
AI field armies can often just be ignored with minimal consequences. On offense, I'll sometimes march right past a full stack army to take a city with 4 or 5 units in it. Sometimes I find myself 3-4 cities deep into the AI's empire while it figures out what to do with its stack it had milling around the border.
Armies area of control (the red zone you can't cross) should be increased. This way they will be really guarding the borders and controlling teritory, as you'll have a harder time bypassing them to hit the cities. Right now they can only halt your advance when placed at chokepoints, and are only able to do that because of the map being made of unrealistically many impassable areas.
If this can be done it will decrease the number of sieges in favour of field battles, and if well-balanced we'll have enough of both to please everyone.

Additional ideas :
- area of control should be proportional to unused movement points (eg. if a stack moves 50% of its max distance, then its aoc drops by half)
- no rebel spawn in area of control
- automatic capture after defeat if movement points not enough to get out of winner's aoc

Anyone knows if this can be modded in ?