Results 1 to 14 of 14

Thread: Would likesome hints re Cavalry Charges and Javelin Infantry

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB Nitpicker Member oudysseos's Avatar
    Join Date
    Feb 2006
    Location
    Dublin, Ireland
    Posts
    3,182

    Default Would likesome hints re Cavalry Charges and Javelin Infantry

    Would like to know from those on high;

    What is the best method for cavalry charging?
    1. Single right click on target
    2. Double right click on target
    3. Alt-right click on target (single or double)
    4. Double click on open ground just past the target

    And I'm having a little trouble understanding how to best use javelin/pilum throwing infantry- even when I set them to auto-fire they don't always throw first before attacking with swords. I feel like I'm not getting good use out of thorakitai etc.- they often finish a battle with full ammo bars and heavy casualties. How do I make sure that they throw their dam' spears? If I right click on the target they are as likely to pile in hand-to-hand.

    Thanks. Best computer game I have ever seen. Hope .81 is coming soon.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  2. #2

    Default Re: Would likesome hints re Cavalry Charges and Javelin Infantry

    Not sure bout the horse charge... I always double right click and it seems to work fine.

    Infantry with javelins need to be set to fire-at-will. If the enemy is charging at them they may or may not get off a volley before hand to hand combat is joined. If you right click to attack the enemy (the pointer should turn into a javelin icon) they will throw one volley then charge. If you do not tell them to charge (and fire at will is on) they shoud sit back in their lines and throw javelins at any enemy near them. If you alt-right click they will charge hand to hand, and won't throw anything first.
    Last edited by Fleeb; 01-04-2007 at 15:40.

  3. #3
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere inside the Military-Industrial Complex
    Posts
    3,607

    Default Re: Would likesome hints re Cavalry Charges and Javelin Infantry

    For Romans, I would set your first-line hastati at fire-at-will, but not the principes. A good volley of pila can rout shaken enemies if timed right. You can select them to attack, and they throw one volley then charge. I always hit "stop" afte the first volley, and then hit attack again to make them throw their second volley.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Would likesome hints re Cavalry Charges and Javelin Infantry

    For cavalry, I always use [Alt][double-click]. I am under the impression that the unit A.I. starts to run a little too late to get a proper charge, so it's better to order them to run straight away. The Alt button will order them to use their secondary weapon after the charge (provided they have one off course). Secondary weapons usually have better attack values and/or AP properties.
    Looking for a good read? Visit the Library!

  5. #5
    Prodder of Stuff Member Musopticon?'s Avatar
    Join Date
    Jun 2006
    Location
    Finland, Kouvola
    Posts
    201

    Default Re: Would likesome hints re Cavalry Charges and Javelin Infantry

    Yeah, it's vital especially for cataphracts to alt(double)right-click. The lances are fairly useless in straight hand-to-hand, because they only distribute the charge damage and don't do that much damage on their own, but for example Hai Hye Sparapet have armour-piercing maces as their secondary weapon. The secondary weapon attack value is just not written on the unit description. Those maces are super-effective, they eat infantry alive.

    Oh, by the by. This is the best mod ever for a single-player game. Well done guys. I've been busy with school and the actual playing, but I had to log on to thank you. It's superb, I love the intricacies and the effort you've taken to make a great game. R:TW will never be anywhere near Civilization of Crusader Kings in empire building, but your mod may very well have perfected it's concept.

  6. #6
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
    Join Date
    Jan 2005
    Location
    Olissipo, Lusitania
    Posts
    3,744

    Default Re: Would likesome hints re Cavalry Charges and Javelin Infantry

    Best tips I can give about cavalry is:

    *Keep them fresh for as long as possible;
    *Charge with plenty of space between your cavalry and the enemy [applies only to double-handed lances];
    *Keep them out of melee, unless you really feel like the enemy will break;
    *Keeping formation will maximize the effect of the charge, so try not to charge after a tight maneuver, or through your own troops [most likely to happen with your skirmishing line, if you use it].
    *Stack;
    *Cavalry is a decisive force, commit only when there's actually a use for it [very important if you have few cavalrymen].



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO