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Thread: Medifix 1.2 - Trait and ancillary tweak and fix

  1. #1

    Default Medifix 1.2 - Trait and ancillary tweak and fix

    (Since I can't edit my own posts I decided to start a whole new thread, so sue me :))

    Moved to FileFront.

    http://files.filefront.com//;6476123;;/



    MEDIFIX V1.2
    the.seneschal@hotmail.com


    WHAT IS IT
    =========

    A simple mod that changes ancillaries and VnVs for M2TW.



    HOW TO INSTALL
    ===============

    Unrar the two .TXT files into the .\data dir of your M2TW installation. You need patch 1.1
    Make a batch file, "whatever.bat" in the directory where the medieval2.txt is located.
    The bat file should contain the following:
    "medieval2.exe --io.file_first"
    Running the bat file leads in the mod being loaded, running the desktop icon of medieval2.txt means vanilla is loaded.

    WHAT DOES IT CHANGE
    ====================




    V1.2
    ===

    *The foreign fruitcake (adultress_she_man) only appears if you are actually homosexual.
    *Strategic skill can be increased by successful battles.
    *Princesses can, even if their dad lacked the prerequisites, gain a few traits besides the standard two.
    *Generals that always push the movement limit to the max has a slight slight chance of being better
    at LogisticalSkill. Only for land movement ofcourse, so shuttling them around in ships shouldn't work...


    V1.1
    ====


    *Fools could cling on to anyone, including agents, since they don't have Command skill. Only for generals now.

    *Removed an odd bug regarding the disaster-trigger; appearantly it triggers for much more than disasters as
    removing the randomness made everyone get superstitious and conforming at certain events.




    V1.0
    ====

    Ancillaries
    ----------

    *Most Witch-related triggers are not properly implemented. To compensate until the problem is fixed,
    witches have a slightly higher % of gaining ancillaries when created. (Brooms etc.)

    *Adultress now only join generals when they stay at a coaching house or above.

    *Foreign adultress appears less often.

    *Fools sometimes join lesser generals that linger in Castles (or above).

    *Heralds sometimes join generals staying in Citadels.

    *The Pagan Magician now requires a fairly high heresey % of the population if he is to join the general.
    (he joins much, much less and only for those who travel across high heresey lands)

    *The tracking dog is implemented! Pet_bloodhound. The trigger was completly broken. The fearsome
    dog, +2 agent skill, +1 Line of Sight and +1 personal security, now has a small chance of appearing
    along spies from pleasure palaces.


    Triggers for VnV's
    -------------------

    *The base religion value of 3 for everyone is fixed. It now works properly for everyone that joins
    your family.

    *Corruption-triggers are doubled to 100k, 150k and 200k.

    *Vast overhaul of the vices inluding drinking, gambling, girls etc. Much toned down .
    You no longer start getting drunk at brothels. You get a slight chance to drink at taverns and upwards.

    *Your generals no longer pick up negative traits for doing nothing in settlements: drink, gambling, arse, girls.
    However: Generals stuck in a settlement without a brothel has a very small chance of turning to the arse.

    *Luxurious lifestyles toned down. Coaching houses and pleasure palaces can still corrupt your general though.

    *If a general survives a disaster, he has a much larger chance of turning to superstition or religion.

    *Merchants no longer pick up the selfserving merchant trait unless they actually trade something far away.

    *Generals that survive an inquisition become more religious, not just a chance of becoming.

    *Diplomats not as quick to be religious intolerant and so on.

    *Bishops now come from both cathedrals and huge cathedrals, not just cathedrals.

    *Sitting around in the wilderness now has a higher chance of increasing certain traits, such as hale & hearty.

    *Generals born in cities with high level religious buildings now have higher chance of being religious.

    *You become more cultured at the theatres, but do not start drinking because of it.

    *Sanitation: A bit easier to get good health, chances for vices are lowered.

    *You will no longer become a bad taxman for governing a castle.

    Traits
    ------

    *BoringSpeaker actually does something now, it used to have 0 effect for all 3 levels. A general that is a poor
    speaker has a negative effect on authority and morale, if he ends up really boring.

    *Inspiring speaker tweaked to give you a slight morale boost at the highest level.

    *Governors that stay in settlements with farms, mines and trade will slowly increase their knowledge and skill
    in that area. Building the specific buildings still gives you points, but it is now actually possible to become good farmers,
    miners and traders if you spend your career doing just that.



    http://files.filefront.com//;6476123;;/


    All input, hate and love welcome.

  2. #2
    Member Member Revenant's Avatar
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    Prague
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    Default Re: Medifix 1.2 - Trait and ancillary tweak and fix

    Hello. I have question. I am using previous version of your character trait fixes/tweaks and it seems to me that my generals are getting too good too soon... Very high number of command stars + morale bonuses and considerably smaller numbers of bad traits.

    I play my second campaign as Moors,I played vanilla HRE campaign before, and there my generals were not so good. I actually prefer the former, because otherwise the game is too easy. Did you something to probability to get and improve command traits ?

    I like the other fixex you did, though, keep the good work.

  3. #3

    Default Re: Medifix 1.2 - Trait and ancillary tweak and fix

    Did you something to probability to get and improve command traits ?


    In 1.2 there is a slight change that makes a general doing risky attacks and gaining crushing victories have a chance of getting an increase for his strategy skill.

    Besides that, there is no tweak to command bonuses that makes them easier to get.

    Here are most of the triggers for command stars:


    GoodCommander
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:
    *Victory in battle with Battleodds <2.25 gives 1 point everytime.
    *Adopted generals have 33% chance of 3 points.
    *Adopted generals have 80% chance of 1 point.
    *Worthy-of-Marriage generals have 33% chance of 3 points.
    *Worthy-of-Marriage generals have 50% chance of 1 point.
    *Coming-of-Age gives the general 4% chance of 1 point.
    *Men-of-the-Hour gets 1 point automatically.
    *Men-of-the-Hour have 80% chance of 1 point.
    *Men-of-the-Hour have 50% chance of 1 point.



    -------------------------------------------------------------------------------------
    BadCommander
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Loss in battle with battleodds >1.5 has 50% chance of 1 point.
    *Coming-of-Age gives general 2% chance of 1 point.



    -------------------------------------------------------------------------------------
    GoodAttacker
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Crushing victory in non-siege battle as attacker with odds >=0.5 <1.5 gives 1 point.
    *Clear victory in non-siege battle as attacker with odds >=0.5 <1.5 gives 1 point.
    *Adopted generals have a 17% chance of 2 points.
    *Worthy-of-Marriage generals have 17% of 2 points.
    *Coming-of-Age gives the general 4% chance of 1 point.
    *Men-of-the-Hour have 17% chance of 2 points.



    -------------------------------------------------------------------------------------
    BadAttacker
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Crushing loss in non-siege battle as attacker with odds >=0.5 <1.5 has 50% chance of 2 points.
    *Clear loss in non-siege battle as attacker with odds >=0.5 <1.5 has 50% chance of 1 point.
    *Coming-of-Age gives general 2% chance of 1 point.



    -------------------------------------------------------------------------------------
    GoodDefender
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Crushing victory in non-siege battle as defender with odds >=0.5 <1.5 gives 2 points.
    *Clear victory in non-siege battle as defender with odds >=0.5 <1.5 gives 1 points.
    *Adopted generals have 17% chance of 2 points.
    *Worthy-of-Marriage generals have 17% chance of 2 points.
    *Coming-of-Age gives the general 4% chance of 1 point.
    *Men-of-the-Hour have a 17% chance of 2 points.



    -------------------------------------------------------------------------------------
    BadDefender
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Crushing loss in non-siege battle as defender with odds >=0.5 <1.5 has 50% chance of 2 points.
    *Clear loss in non-siege battle as defender with odds >=0.5 <1.5 has 50% chance of 1 point.
    *Coming-of-Age gives the general 2% chance of 1 point .


    ------------------------------------------------------------------------------------
    GoodSiegeAttacker
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Clear or better victory in a siege with battleodds <2 gives the general 1 point.
    *Adopted generals have 17% chance of 2 points.
    *Coming-of-Age gives the general 2% chance of 1 point.
    *Men-of-the-Hour have 17% chance of 2 points.




    -------------------------------------------------------------------------------------
    BadSiegeAttacker
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Clear or higher loss in a siege as attacker with battleodds >1.2 gives the general 1 point.
    *Coming-of-Age gives the general 2% chance of 1 point.




    -------------------------------------------------------------------------------------
    GoodSiegeDefender
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Clear or better victory in a siege as defender with battleodds <1.7 gives the general 1 point.
    *Coming-of-Age gives the general 2% chance of 1 point.




    ----------------------------------------------------------------------------------
    BadSiegeDefender
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Clear or higher loss in a siege as defender with battleodds >1 gives the general 1 point.
    *Coming-of-Age gives the general 2% chance of 1 point.




    -------------------------------------------------------------------------------------
    Brave
    -------------------------------------------------------------------------------------
    Character: General

    Buildings: NONE

    Events:

    *Any battle when the general lost >0.3 of his total hitpoints gives 15% chance of 1 point.
    *Any battle when the general lost >0.5 of his total hitpoints and killed >6 enemies gives 60% chance of 1 point.
    *Any battle when the general killed >8 enemies and does not have 1 point in BattleChivalry or BattleDread
    gives 20% chance of 1 point.
    *Any battle when the general killed >8 enemies and does not have 1 point in BattleChivalry gives 20% chance
    of 1 point.
    *Any battle when the general killed >8 enemies and does not have 1 point in BattleDread gives 20% chance
    of 1 point.
    *Adopted generals have 17% chance of 3 points.
    *Worthy-of-Marriage generals have 17% chance of 1 point.
    *Coming-of-Age gives generals with a father having >=1 point Coward have 20% chance of 1 point.
    *Coming-of-Age gives generals 8% chance of 1 point.
    *Coming-of-Age gives english generals 4% chance of 1 point.
    *Coming-of-Age gives french generals 4% chance of 1 point.
    *Losing a battle and the general loses >0.3 of his total hitpoints gives 15% chance of 1 point.
    *Any battle when the general killed >6 enemies gives 10% chance of 1 point.
    *Any battle when the general killed >8 enemies gives 20% chance of 1 point.
    *Any battle when the general killed >8 enemies and does not have 1 point in BattleChivalry gives
    the general 20% chance of 1 point.
    *Any battle when the general killed >8 enemies and does not have 1 point in BattleDread gives
    the general 20% chance of 1 point.
    *Men-of-the-Hour have 17% of 3 points.

  4. #4
    Member Member Revenant's Avatar
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    Default Re: Medifix 1.2 - Trait and ancillary tweak and fix

    Thanks for reply

  5. #5

    Default Re: Medifix 1.2 - Trait and ancillary tweak and fix

    Some good info there.

    When it says "general killed >8 enemies", does that mean the generals unit or the individual man?

  6. #6
    Member Member Alexander the Pretty Good's Avatar
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    4,979

    Default Re: Medifix 1.2 - Trait and ancillary tweak and fix

    Quote Originally Posted by Change list
    *The foreign fruitcake (adultress_she_man) only appears if you are actually homosexual.
    What do you tell your parents if you see it anyway?

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