Apologies for being AWOL for a few days. Just reinstalled Oblivion and I've been unable to tear myself away. I agree with everything that I see, but I'd like to encourage us to expand the Noble Houses aspect. As of now, that is really the only aspect of the game that is different from the WOTS. I think we should accentuate the difference so that it's not just the same old thing in a different shell.

I think we should structure the Noble Houses to allow the Duke far more power to give benefits and inflict penalties on his Counts. This would help mimic feudalism and solidify power into blocs by Houses rather than by general political philosophies. The only method I can think of to allow this without slowing down the game would be to give the Dukes a limited ability to assign or remove traits and ancillaries from their Counts. This spawns two questions:

1) Can traits/ancillaries be added and removed as easily as in RTW?
2) What traits/acillaries would be appropriate to allow Dukes to assign/remove at will?