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  1. #1
    Guest Stig's Avatar
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    Default Re: Zweihanders

    Aye that's because 2handers are shock units. They are used for the charge, not for the fight afterwards. You try swinging around a 1,5 m (5 foot) sword when you have your friends no more then 1 meters away from you.

    HRE is pretty good, but you need to use the units wisely ... I can't do that, which makes sure I suck with them, but others can ... and I lost more then once to them.

  2. #2

    Default Re: Zweihanders

    there was a reason the swords were so long, pikes. the "shock" aspect of it is made by the charge bonus, it is seperate from other stats man

    the attack stat of 2 handers isnt true in gameplay, to deny this means u havnt tested it but 2 handed swords like zhanders seem much better than those using axes/polearms
    Last edited by Callahan9119; 01-27-2007 at 21:00.
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  3. #3
    Guest Stig's Avatar
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    Default Re: Zweihanders

    to deny this means u havnt tested it
    Aye I never did, I played as HRE twice, they did their job, didn't win, but they got quite some kills when charging in. It were my archers that let me down in those two.

    But I had another game using 2handers (I believe those Russian ones) and they were bad, they let me down, even tho they should have been my best units (stat wise)

  4. #4
    Senior Member Senior Member ElmarkOFear's Avatar
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    Default Re: Zweihanders

    Probably the best way to use Zweihandlers is treat them as if they were a cav unit. Charge in, pull back, charge in, pull back. Though you will lose more men on the pull back than if it was a cav unit.
    I have seen the future of TW MP and it is XBox Live!

  5. #5
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    Default Re: Zweihanders

    Quote Originally Posted by ElmarkOFear
    Probably the best way to use Zweihandlers is treat them as if they were a cav unit. Charge in, pull back, charge in, pull back. Though you will lose more men on the pull back than if it was a cav unit.
    Aye that's what they are designed for. They last longer in a melee fight then cav, but will pull back slower.

  6. #6
    Senior Member Senior Member Carl's Avatar
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    Default Re: Zweihanders

    2 Handed Swords DO NOT have an animation bug as such, however becuase they arn't bugged and the rest of the 2-handers are, they've had their stats heavilly nerfed to keep them about the same performance to price ratio as other 2-handers. If you fix other 2-Handers animations (as some SP bugfixers have, and as CA will), you have to raise Zweihanders stats to make them competetive. At this point they can go through S&S units that arn't AP (like VHI), with a 2:1/3:1 kill rate. You don't even need to cycle charge to get that. AND thats with a fixed Sheild Bug.

    So overall most 2-Handers do have buggy animations, (Halberds and 2-Handed Swords are fine though), ad those that don't, (apart from JHI), are extremly weak compared to what working 2-Handers do.

    So come the patch, expect to see them get much better, hopefully.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  7. #7

    Default Re: Zweihanders

    2 handed swords are underpowered anyway. And if the shield bug is fixed, it will be more evident (they will perform worse than now vs shielded units).

    For my liking, Zweihanders, Forlorns and Dismounted gothic need armor piercing.

    Forlorn needs another hit point too (30 men are too few for their stats).

    Edit: I forgot Highland Nobles. They need ap too.
    Last edited by CeltiberoMordred; 01-28-2007 at 15:55.


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