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Thread: Units cause blue screen (sometimes) & xp question

  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Units cause blue screen (sometimes) & xp question

    There's a bug - about the only unconquered one (if you exclude the loyalist revolt :) ) - I have in the Fourth Age build which has been a long-standing and very annoying one.

    It occurs when (on huge and high settings at least) there are more than 4 Chieftain's Wains units (the Easterling bodyguard unit, a 4-horse (twin horse) chariot with 4 crew)) present in battlemap mode.

    The screen slows down, goes blue and then freezes or something along that nature. I can see in the display that the engine has taken the number of soldiers per Wain unit down very often and so my belief is that it is struggling with too much of something - but I cannot work out what.

    I have loaded up a full army to oppose them at their threshold and no problem, so it's not as if the game is too texture or poly heavy.

    For anyone who has Corsair Invasion, any help would be appreciated. Or if you know of this happening in your or other mods then do let me know. The unit in edu is "rhun bodyguard" and it would need to be custom-battle enabled to test.

    For now, I am going to have to make a new bodyguard unit and place these Wains as restricted recruitable generals to decrease the liklehood of more then 4 being present in any battle in battlemap mode.

    As an aside, has anyone got a workaroud for the problem of units (esp. bodyguard units) gaining 9 XP etc. quite rapidly and becoming nigh on invincible? It's not as if you can start bodyguard units on low stats in the first place and due to their replenishing nature they are not likely to be destroyed like most units before ever having a hope of 9xp/armour/weapon...
    Last edited by Dol Guldur; 01-06-2007 at 14:08.
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Units cause blue screen (sometimes) & xp question

    Not sure how much help this is but I can confirm it does it for me too. Just tested and if I put 14 Chieftain's Wains in custom battle with no other unit on their side it works fine but I get the reduced numbers on 8 of them. 6 Chieftain's Wains and one other unit works fine and I get correct numbers.
    6 Chieftain's Wains and a mix of other units on their side however and I get the blue screen (actually sky has clouds in it) and what looks like bits of floating landscape and semi-frozen display.

    That's on Huge and High settings on relatively high spec computer (Oh and with anti-aliasing=low )

    xp no idea sorry, maybe take their kill rate down but leave defence/hp up? Not sure if xp is kill related (archers seem to get it quickly)
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  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Units cause blue screen (sometimes) & xp question

    I can't help much about the Wain problem since I can't download CI (too big of a file, I can't afford the bandwidth, sucks for me with so many cool free games around ), but it might have to do with partial transparency? Does it help if you turn off dust?

    As for limiting general's bodyguard, my own personal solution is to remove any trait that increases bodyguard size, so even at max exp and gear, they won't have ridiculous numbers. At least this way I can try to balance it out by testing in Custom Battles.

  4. #4
    Member Member Bonny's Avatar
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    Default Re: Units cause blue screen (sometimes) & xp question

    shot in the dark:
    are they using costum made anims?


  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Units cause blue screen (sometimes) & xp question

    Thx for confirmation.

    No, turning dust off makes no difference. I do not know what partial transparency is. There are no custom animations for the war wain. It does use the twinhorse though (4-horse chariot) : does anyone have our twinhorse implemented? Might want to test it. I know zhangou used them, not sure if other mods have.

    Anyway, I am making the occurence even less likely so a player warning will have to suffice for now.
    Last edited by Dol Guldur; 01-08-2007 at 00:31.
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