Results 1 to 19 of 19

Thread: Having modding problems

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Having modding problems

    I'm new to TW game modding and it differs quite a lot in some ways from the DoW modding I’m doing ATM.

    Right now I can't even get the game to start up with the modifications in place, (and they ARE quite big changes, 24 attack on gen bodyguard cav for instance). I’m trying the no bat file method, (as I don't know what a bat file is, or how to create one, plus I can't find the post explaining how to use a .bat file to run a mod anyway), and it's not working, could someone who’s got it working lead me through it (.bat file method or another one).

    The .cfg file I’m using, (called MyMod.cfg), with the current method is as follows:

    Code:
    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 100
    speech_enable = 1
    speech_vol = 100
    sub_faction_accents = 1
    
    [camera]
    default_in_battle = rts
    move = 50
    restrict = 0
    rotate = 50
    
    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 0
    
    [game]
    advanced_stats_always = 0
    advisor_verbosity = 3
    ai_factions = follow
    allusers = 1
    auto_save = 1
    blind_advisor = 0
    campaign_map_game_speed = 5
    campaign_map_speed_up = 0
    campaign_num_time_play = 13
    chat_msg_duration = 10000
    disable_arrow_markers = 0
    disable_events = 0
    english = 0
    event_cutscenes = 1
    fatigue = 1
    first_time_play = 0
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 1
    morale = 1
    mute_advisor = 0
    no_campaign_battle_time_limit = 1
    pref_factions_played = 2097165
    tutorial_battle_played = 1
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = normal
    use_quickchat = 0
    
    [multiplayer]
    hotseat_autoresolve_battles = 0
    hotseat_disable_console = 1
    hotseat_disable_papal_elections = 0
    hotseat_save_prefs = 0
    hotseat_update_ai_camera = 0
    hotseat_validate_diplomacy = 1
    
    [network]
    use_ip = 
    use_port = 27750
    
    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 1
    radar = show
    show_tooltips = 1
    unit_cards = show
    
    [video]
    anisotropic_level = 0
    anti_alias_mode = off
    antialiasing = 0
    assassination_movies = 1
    autodetect = 0
    battle_resolution = 1024 768
    bloom = 1
    building_detail = high
    campaign_resolution = 1024 768
    depth_shadows = 1
    depth_shadows_resolution = 2
    effect_quality = normal
    event_movies = 1
    gamma = 128
    grass_distance = 50
    infiltration_movies = 1
    no_background_fmv = 0
    reflection = 0
    sabotage_movies = 1
    shader = 2
    show_banners = 1
    show_package_litter = 1
    skip_mip_levels = 2
    splashes = 1
    stencil_shadows = 1
    subtitles = 0
    terrain_quality = custom
    texture_filtering = 1
    unit_detail = normal
    vegetation = 1
    vegetation_quality = normal
    vsync = 1
    widescreen = 0
    
    [features]
    mod = MyMod
    Thankd for any help.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: Having modding problems

    You have to use a bat file or a shortcut telling the game to run this config file. You can do that by adding @MyMod.cfg as an argument to the shortcut.

  3. #3
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Having modding problems

    I'bve added the bit at the end of the shortcut with no sucsess, (i even tried adding it to the defualt .cfg file with no luck).

    The shortcut path i'm using is:

    Code:
    "C:\Program Files\SEGA\Medieval II Total War\medieval2.exe" "@MyMod.cfg"
    The MyMod folder filepath is:
    Code:
    C:\Program Files\SEGA\Medieval II Total\MyMod
    Thats correct isn't it? (As i say I can't find the post explaning it properly anymore).

    Also I don't know what a .bat file is or how to use one, would you be willing to explain please?
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4

    Default Re: Having modding problems

    Batch (.bat) files are easy to create. Just create a file of any type and name it "[something].bat". Right click it, select edit (or similar), then type in what you want it to do. You can even go into a texteditor like notepad, write in the commands, then save as a .bat file. In this case, I'm guessing all you need to enter is (assuming, of course, you have already told the program to read from files):
    medieval2.exe @MyMod.cfg

    If you use a shorcut, the target for it should look like this:
    "X:\Games\Medieval 2 Total War\medieval2.exe" @MyMod.cfg
    Last edited by Aegis; 01-07-2007 at 23:49.

  5. #5
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Having modding problems

    taking the extra quotes off didn't work, how do you make it use a .bat file anyway? (sorry but I know nothing about it). in addittion, when i added:

    [features]
    mod = MyMod

    to the defualt prefrances file it should have used the MyMod data then anway shouldn't it? (i.e. with the normal shortcut).

    yet it isn't. it's really annoying me as i've had an idea on the Formed charge issue I want to check out. The 24 attack is just to make sure I know it's working.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #6

    Default Re: Having modding problems

    Okay, from step one...

    Create a copy of the "medieval2.preference.cfg" file in your M2TW folder. Rename it "MyMod.cfg". Open it and add the following lines somewhere (presumably at the top):
    Code:
    [io]
    file_first = 1
    
    [features]
    mod = MyMod
    Next, open notepad. Add this line to an empty text document:
    Code:
    medieval2.exe @MyMod.cfg
    Save the file in your M2TW folder (where the .exe is) as "MyMod.bat".

    Run the file.

  7. #7
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Having modding problems

    Thanks for that, unfortuantaly the changes STILL arn't showing up allthough the .bat file is running fine and that.

    Or would they not show up in the unit summary in quick battle?

    If not, how would I know they are working?

    If they should show up, any idea what i'm doing wrong?

    p.s. thanks for all that and sorry if i was grumpy sounding earlier, I was getting frustrated, a LOT.

    Just done a check and edited the MyMod.cfg file to not show cutscene events and it's still showing the generals death cutscenes so i don't think it's using that .cfg file, I just wish i knew why.
    Last edited by Carl; 01-08-2007 at 00:58.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO