So You havent conserved the big Map in this mod ?
Should I ask why ?
Anyway ill be using this release for a bit, in order to chek how the campaign goes with.
Thanks Lusted.
So You havent conserved the big Map in this mod ?
Should I ask why ?
Anyway ill be using this release for a bit, in order to chek how the campaign goes with.
Thanks Lusted.
I don't like the Big map mod, i much prefer the vanilla map.So You havent conserved the big Map in this mod ?
Should I ask why ?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
This looks like a great mod.![]()
But i do have a question: is it absolutely necessary to install the 1.1 patch to the game to run it? Because so far I didn't do that, mainly because I don't want to put up with these ridiculous naval invasions to be honestand it doesn't seem that I've missed any important fixes that came with it (2hand bug, unit cohesion, diplomacy etc. all still there as I understand it).
Or else, did you remove/tone down/make sensible these invasions in your mod somehow (as part of improved campaign AI behaviour) because then I would happily patch up to enjoy your mod!
Thanks in advance.
Well i recommend using patch 1.1 for that very reason, the much improved naval invasion ai in 1.1 allows for a much more interesting and diverse campaigns. Plus the changes i've made to cav charges etc are tied into how they work in 1.1, so if you use 1.0 you might get some strange results.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Well, I guess I just didn't like the thought of...as someone put it in another thread, "Portugal landing some pathetic three units (led by a captain no less) in Britain, declaring war on a cleary superior English faction while they get their a** kicked by the Moors in Spain". But that was perhaps more a question of overall bad campaign AI.
So if you recommend it I'll give it a try, I sure don't want to miss out on your excellent mod just because of that! Thanks a lot!
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