Basicaly yes. Less people get killed but cavalry has more weight so there is more disruption caused by the charge.
Basicaly yes. Less people get killed but cavalry has more weight so there is more disruption caused by the charge.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
So what would the effect be then? Less killed but a larger moral drop? More survivors but larger chance for a rout?
Don't know if this is the right place to ask but what is the main differences between LTC and RTJ?
Yesterday I finally won my first game, playing with only Lite mod. I'm going to start my new campaign on H/H and also install a major mod. After reading a lot in different forums I've narrowed it down to RTJ and LTC. The differences doesn't seem to be very big, how would you describe them?
A good mod.
Only thing I don't like is that you made walls too strong.
It takes forever for a ram to break the gate.
On the first upgraded gate I count 1% every 2 bashes.
So the ram need to smack the gate 200 times for it to break.
I don't wanna think about how it is on the even higher level gates.
I used 7 catapults on 3rd level castle walls and after they all have fired half their ammo I haven't even reached 50% yet.
Meaning that you will run out of ammo before breaching the walls and when you do that you lose the battle.
Yeah that was a mistake win 2.0, it will be fixed in 2.1.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Installing this mod now :).
My nice shiny M2TW came to me yesterday! Yay! This time the DVDs were fine. *TOUCH WOOD*
First thing I'm gonna do is launch a historical battle and tweak the settings. Then *try* to understand the main campaign. It might be built off of RTW, but it looks new and interesting to me.
EDIT: Tried a custom battle. Nice. I had no idea what was going on...so I had my butt handed to me on a platter. The replay was different..(the enemy Byzantines lost less units, but both Generals as opposed to neither died...LOL...no gripes, I realise the replays have errors in them so they take place differently, and it was, well, interesting to see it unfold differently). Your mod installed nicely, too. No problems. *TOUCH WOOD*
Last edited by Kaidonni; 01-21-2007 at 13:38.
I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'
Originally Posted by sealjo
Okay, I'm not up on all the mods. Whats RTJ stand for?
Is 2.0 save game compatible with 1.2? I have been playing your last version for some time and have some campaigns in progress so I was just wondering if I should upgrade or not ... I have put the generals in there myself already so I am not sure about the other changes!
Thansk again Lusted and I am glad to have found your new nest!
Another seperate question (don't mean to double post ... note time difference) how do we change to distance to capitol modifier? It is very difficult to hold on to some provinces even when they are not that far away so I would just like to tweak it if possible and could you suggest a better number??
The distance to capitol modifier will be reduce in 2.1.
1.2 save games are compatible but i recommend starting a new campaign.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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