Originally Posted by sealjo
Okay, I'm not up on all the mods. Whats RTJ stand for?
Originally Posted by sealjo
Okay, I'm not up on all the mods. Whats RTJ stand for?
Is 2.0 save game compatible with 1.2? I have been playing your last version for some time and have some campaigns in progress so I was just wondering if I should upgrade or not ... I have put the generals in there myself already so I am not sure about the other changes!
Thansk again Lusted and I am glad to have found your new nest!
Another seperate question (don't mean to double post ... note time difference) how do we change to distance to capitol modifier? It is very difficult to hold on to some provinces even when they are not that far away so I would just like to tweak it if possible and could you suggest a better number??
The distance to capitol modifier will be reduce in 2.1.
1.2 save games are compatible but i recommend starting a new campaign.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
any idea when 2.1 is coming out? Also, as i understand it in your mod 1 turn = 1 year. Do the characters also age 1 year per turn, or do they age one year for every 2 turns? Thanx, your mod looks like the one to play.
Lusted,
again congrat and kudos for the mod - Its great
a couple of things Ive noticed - nothing major
these may not even be your mod but M2TWv1.1 bugs - but i noticed them while playing the mod so Ill list them anyway.
1. Ladders - for some reason assalting forces now pool around 1 ladder rather than climbing up all the ladders - making taking the walls virtually impossible.
2. some units, cav in particular are behaving strangely sometimes - ie. not responding when given an order (several times), an another instance in a city where my cav shouldve slaughtered the enemies millita to a man, instead they were slaughtered, it was weird - it was like they werent engaging the unit, just running around getting killed.
3. gates - I see what you were doing with the gates, thing is in some recent battles had the AIs army not sat there waiting to break through getting cained by my archers, then they wouldve easily rolled me, which I think would make the game more exciting - that is to say the stacks of troops were awsome, but the flawed AI in combo with the harder gates made them imputent.
4. the skirmish function on archers etc can make them freeze (get stuck) and not move where ordered
5. I still find the cav walking speed slow when compared to the foot, ie telling the cav to attack a unit single click - when they are a ways off, the cav take ages to get to charge position.
pros
Diplomacy
I have had lasting alliances, and the spanish (me) and portugese have rights of passage. Several nations may still be at war but will accept reasonable cease fire terms.
Army stacks
The sicilians are arriving by maratime landing and assalting my castle at Toulous with stacks of heavy cav and heavy infantry, they are in most cases now continuing to assalt the inner ring with seige equip, and even ladders
some of the battles have been very close affairs
the changes to recruitment are making the game harder overall
the changes to the building costs makes me think about what Im building more
been booted from a couple of cities by rioting - excellent
cav charges appear to work more often now - I occasionally get the 'walk into enemy' but in most cases I see the boys drop lances and charge with reasonable coherence, as you say the difference now is that the enemy unit no longer evporates after said charge.
A M2TW bug which the version of Darth Mod i included in 2.0 seems to exacerbate. The version of DM which will be in 2.1 does not have this problem as much from what i've seen.1. Ladders - for some reason assalting forces now pool around 1 ladder rather than climbing up all the ladders - making taking the walls virtually impossible.
M2Tw bug.2. some units, cav in particular are behaving strangely sometimes - ie. not responding when given an order (several times), an another instance in a city where my cav shouldve slaughtered the enemies millita to a man, instead they were slaughtered, it was weird - it was like they werent engaging the unit, just running around getting killed.
Gates in 2.0 are much stornger than intended as i included the wrong file. In 2.1 they will be stronger than in M2Tw but nowhere near as much as in 2.0.3. gates - I see what you were doing with the gates, thing is in some recent battles had the AIs army not sat there waiting to break through getting cained by my archers, then they wouldve easily rolled me, which I think would make the game more exciting - that is to say the stacks of troops were awsome, but the flawed AI in combo with the harder gates made them imputent.
Yeah it does, it seems the move animation is slower, not much i can do about that.5. I still find the cav walking speed slow when compared to the foot, ie telling the cav to attack a unit single click - when they are a ways off, the cav take ages to get to charge position.
2.1 will hopefully be out sometime today.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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