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  1. #1

    Default Re: Lands to Conquer v2.0

    any idea when 2.1 is coming out? Also, as i understand it in your mod 1 turn = 1 year. Do the characters also age 1 year per turn, or do they age one year for every 2 turns? Thanx, your mod looks like the one to play.

  2. #2
    Member Member Yun Dog's Avatar
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    Default Re: Lands to Conquer v2.0

    Lusted,
    again congrat and kudos for the mod - Its great

    a couple of things Ive noticed - nothing major

    these may not even be your mod but M2TWv1.1 bugs - but i noticed them while playing the mod so Ill list them anyway.

    1. Ladders - for some reason assalting forces now pool around 1 ladder rather than climbing up all the ladders - making taking the walls virtually impossible.

    2. some units, cav in particular are behaving strangely sometimes - ie. not responding when given an order (several times), an another instance in a city where my cav shouldve slaughtered the enemies millita to a man, instead they were slaughtered, it was weird - it was like they werent engaging the unit, just running around getting killed.

    3. gates - I see what you were doing with the gates, thing is in some recent battles had the AIs army not sat there waiting to break through getting cained by my archers, then they wouldve easily rolled me, which I think would make the game more exciting - that is to say the stacks of troops were awsome, but the flawed AI in combo with the harder gates made them imputent.

    4. the skirmish function on archers etc can make them freeze (get stuck) and not move where ordered

    5. I still find the cav walking speed slow when compared to the foot, ie telling the cav to attack a unit single click - when they are a ways off, the cav take ages to get to charge position.

    pros
    Diplomacy
    I have had lasting alliances, and the spanish (me) and portugese have rights of passage. Several nations may still be at war but will accept reasonable cease fire terms.

    Army stacks
    The sicilians are arriving by maratime landing and assalting my castle at Toulous with stacks of heavy cav and heavy infantry, they are in most cases now continuing to assalt the inner ring with seige equip, and even ladders

    some of the battles have been very close affairs

    the changes to recruitment are making the game harder overall

    the changes to the building costs makes me think about what Im building more

    been booted from a couple of cities by rioting - excellent

    cav charges appear to work more often now - I occasionally get the 'walk into enemy' but in most cases I see the boys drop lances and charge with reasonable coherence, as you say the difference now is that the enemy unit no longer evporates after said charge.
    Last edited by Yun Dog; 01-24-2007 at 04:26.
    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.0

    1. Ladders - for some reason assalting forces now pool around 1 ladder rather than climbing up all the ladders - making taking the walls virtually impossible.
    A M2TW bug which the version of Darth Mod i included in 2.0 seems to exacerbate. The version of DM which will be in 2.1 does not have this problem as much from what i've seen.

    2. some units, cav in particular are behaving strangely sometimes - ie. not responding when given an order (several times), an another instance in a city where my cav shouldve slaughtered the enemies millita to a man, instead they were slaughtered, it was weird - it was like they werent engaging the unit, just running around getting killed.
    M2Tw bug.

    3. gates - I see what you were doing with the gates, thing is in some recent battles had the AIs army not sat there waiting to break through getting cained by my archers, then they wouldve easily rolled me, which I think would make the game more exciting - that is to say the stacks of troops were awsome, but the flawed AI in combo with the harder gates made them imputent.
    Gates in 2.0 are much stornger than intended as i included the wrong file. In 2.1 they will be stronger than in M2Tw but nowhere near as much as in 2.0.

    5. I still find the cav walking speed slow when compared to the foot, ie telling the cav to attack a unit single click - when they are a ways off, the cav take ages to get to charge position.
    Yeah it does, it seems the move animation is slower, not much i can do about that.

    2.1 will hopefully be out sometime today.

  4. #4

    Default Re: Lands to Conquer v2.0

    Quote Originally Posted by Lusted
    2.1 will hopefully be out sometime today.
    I have two campaigns going with 2.0 right now--your mod is fantastic. Thanks for all the great work

    My only suggestion is to increase ship movement along the lines of what you did for armies and agents.

  5. #5
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Lands to Conquer v2.0

    Just a quicky...seeing as how we can install over LTC 2.0...how exactly would we do that? I've never actually installed over a previous LTC before, or over any previous mods that could be over-written, so I'm afraid of mucking the installation up. Or will it just be fine to target my main M2TW folder like with LTC 2.0, then load up my saves and continue my campaign? Thanks.

    EDIT: Oops, possibly wrong thread...noticed that the link to 2.1 is to another topic...will have to ask there the same question (makes sense to ask it in the proper thread). A mod can delete this individual post if they want.
    Last edited by Kaidonni; 01-25-2007 at 10:21.
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