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  1. #1

    Default game killer ctds

    Hi Im new to EB, because I until now always sticked to RTR based mods which Ive played extensively the last years. If AE 3.0 didnt take so long Id probably not even be testing it. So I decided testing it waiting for another mod to come and I must say hats off - from atmosphere, graphics, historical detail, roleplay, battle and campaign difficulty this is easily the best mod Ive played until now - and competition is very hard as the RTR based mods, especially AE, are excellent too.

    The "only" problem as you all already know is stability. Ive tried 2 roman campaigns now and after I get to around 230 I get CTDs every AI turn. Is there ANY way to reduce probability of this happening? I presume its due to those city revolts.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: game killer ctds

    I gave every faction the ability to recruit their lowest level unit from every palace building and I have yet to see this CTD since.


  3. #3

    Default Re: game killer ctds

    And may I ask how? Youd save my day for a yes!

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: game killer ctds

    If you are unfamiliar with editting the EDB, and since I am not good at explaining things, it may be difficult. But I have been thinking about making a fix for the addon mod subforum and I'll try that now.


  5. #5

    Default Re: game killer ctds

    Im sure this would be much appreciated by many of us. By reading the forum it seems to be a big problem in a lot of campaigns and I just read i won´t be fixed for 0.81.

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: game killer ctds

    I put it up here:
    https://forums.totalwar.org/vb/showthread.php?t=77114

    This may not fix all AI CTD problems.


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