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Thread: Capo de Tutti Capi [Concluded]

  1. #1
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Capo de Tutti Capi [Concluded]

    Another Mafia story begins...

    Sign ups will be open until 1200 EST 1/16/7; no sign-ups will be taken past that point. Roles will be assigned and day one voting begun no later than 5pm EST.

    Signed up so far -- 56 (thru 1800 EST 1/15/7):

    Aggony Duck
    Alexander the Pretty Good
    Banquo's Ghost
    Beirut
    Big King Sanctaphrax
    ByzantineKnight
    Caius Flaminius
    Copperhaired Berzerker
    CountArach
    Cowhead418
    Crazed Rabbit
    Destroyer of Hope
    Doc_Bean
    Drisos
    Dutch Guy
    General Hankerchief
    Hepcat
    HughTower
    Ichigo [f.k.a. Csar]
    Ignoramus
    Ironside
    Ituralde
    JimBob
    Kagemusha
    Kommodus
    Kralizec
    Lord Motep of Kendermore
    Louis VI The Fat
    Major Robert Dump
    Marcusbrutus
    Masy
    Moros
    Orb
    Omanes Alexandropolites
    Pannonian
    Papewaio
    Peasant Phil
    Pevergreen
    Pindar
    Proletariat
    Redleg
    Reenk Roink
    Sasaki Kojiro
    Sigurd Fafnesbane
    Sir Boo
    Sir Moody
    Stig
    theRTWGuru
    The Stranger
    Tom Hagen [nom-de-mafia for Don C]
    Tribesman
    Ultrawar
    Warluster
    Xdeathfire
    Xiahou
    Zalmoxis

    Game Overview & Rules of Play:

    Spoiler Alert, click show to read: 
    Setting:

    Fatlington, New Jersey, 1947: A Nor’easter has blown into town, paralyzing almost all external communication and leaving the town to its own resources. The budding mafia war that has been feared for some time breaks out during this period of chaos. Can the town save itself?

    Goals:

    Each Mafia family seeks to eliminate their rival mafia families (all other Dons dead) and have their members outnumber the surviving total of townies/opposition Mafiosi.

    The Town seeks to eliminate all of the Mafia Dons and to outnumber the surviving Mafiosi. “Inactive” wise guys/gals count as Townies for this purpose.

    Size: (55 players signed on; 55 remain interested)

    There will be 3 Mafia Families: Barzini, Corleone, Tataglia (3 Dons, 3 Luca, 3 Mades).
    Townies will include: 2 Detectives, 1 FBI Detective, 2 Doctors, 10-14 Wise Guys, & 27-31 Townies. Note, at least one secret role exists.

    Game play Rules:

    1. The dead may post, but not vote.

    2. No screenshots may be used, from or to anyone, for any purpose – this includes during PMs. Feel free to quote from my PM’s to you or to fabricate as you see fit.

    3. It is suggested that all players enable “invisible” mode so that technology is not used to trap you.

    4. Phases: The usual sequence of 24-hour days and 24-hour nights will be followed. Some of these phases may be extended where necessary to account for outside events/unusual situations. In no instance will the time period be decreased below 24 hours. Please note, however, the first phase of this game will be a day phase (Day One) during which the initial Director’s selection (see roles below), but no lynching.

    a) Day Phase: Each day the town may vote to lynch one suspect from among the list of players. Each townsperson save for the director can cast one vote (see below for procedure). On odd-numbered day phases, the town also votes to select a Director (see below for procedure). The game-master will write up the results of these votes and post them for general consumption, along with any juicy particulars about any executions. The game then proceeds to the next night phase.

    b) Night Phase: Every role has something to do at night – even if your choice is to do nothing. Since every role can be active, with investigations attempted, murders, etc., all players must PM the game-master during each night phase to indicate their actions. The game-master will respond as quickly as possible, and will write up results that take effect immediately prior to the next day phase and voting.

    5. Night Actions: Every player has the option to “get some sleep” on any given night. Depending on roles, you may be attempting a kill, investigating someone, or protecting someone instead.

    a) You may participate in one and only one killing attempt or protection attempt each night.

    b) Your PM's to me must indicate clearly your actions and provide all of the necessary information or you will be listed as "sleeping" that night. Feel free to provide whatever level of detail you wish. Within the constraints of playability I will endeavor to use all such material, but reserve the right to edit if necessary for game play.

    6. Upon death, the local gendarmerie will launch a full investigation of that individual to try to determine the reason they were killed. Though slow (results reported on the 2nd day after death), their then-current role will be revealed. Unfortunately, the specific actions of that individual -- what they did with their role -- will remain a mystery (until the post-game!).

    7. Voting: There are two types, lynch voting and Director selection. Each living townie save for the director may vote to lynch one townsperson per day. On odd-numbered days, each living townie may also vote for the next director.

    a) To lynch a suspect: You may vote or not vote at your choice. Please be aware however, that persistently avoiding the voting process will result in your removal from play. While the game-master reserves the right to remove someone from play when/if needed at their discretion, as a “rule-of-thumb” missing 3 votes in a row or 5 overall is likely to result in your removal.

    1) Legal vote choices include:

    * voting by name for a living fellow townie to express your preference for their lynching
    * voting “abstain” indicating you have no preference as to who is lynched
    * voting “no lynch” indicating that you want no one lynched that day

    2) To be counted, a vote MUST be posted in bold typeface using the following format:

    e.g. Vote: Seamus

    3) To change a vote, please post the following:

    e.g. Unvote: TosaInu
    Vote: Seamus


    b) To select a Director: You may vote or not vote at your choice. You may NOT vote to leave the position unfilled.

    1) To be counted, a vote MUST be posted in bold typeface using the following format:

    e.g. Select: Seamus

    2) To change a vote, please post the following:

    e.g. Sack: TosaInu
    Select: Seamus


    8. The GM will adjudicate any remaining discrepancies as needed.


    Available Roles (Usually referred to in the male singular, no disrespect intended):

    Read carefully, there are NO roles that are simple villagers...even the simple villagers.

    Spoiler Alert, click show to read: 
    TOWNIE ROLES

    Townie:
    a) You have no special abilities. As with all residents of Fatlington, you may vote to lynch a suspect each day following day one. You may vote to elect Vigilance Directors on days 1, 3, 5 etc.
    b) Most Townies will appear as “innocent” if investigated by a detective, though 1 in 10 will appear “criminal” despite their innocence. If investigated by a Made, most will appear “innocent” though 2 in 10 will appear “unclear.” This may change based on your actions during the game.
    c) Townies may band together to kill one target per night phase, but must do so in groups of 4. If this strategy is chosen, you will appear “guilty/criminal” in subsequent investigations. Townies who have successfully accomplished 2 murders will all change roles to Wise Guy(Gal). Townies may also band together in groups of 3 to provide protection to one Townie (not in their group), functioning as a Doctor. 2 successful protections (attacked, did not die) allow them to select one of their group as a Doctor.

    Detective:
    a) You may investigate two persons per night phase. The investigation will list the individual as innocent (Townie, Don), criminal (Luca, Made not killing, Wise guy not having killed at all, and some townies), or guilty (Luca or Made on the night of kill, Wise guy or Townie who has killed – you either get the current kill or their whole track record as well). If a "guilty" person is discovered, there is some chance -- not a guarantee -- that the detective will also get information on previous kills and/or interesting data.
    b) You will appear as “innocent” if investigated, unless and until your actions change your role.
    c) Acts as a townie in most respects, but may not participate in a kill group. Other actions may cause role change.

    Doctor:
    a) May protect one person from murder each night phase. After 2 successful protections (different nights, attacked, did not die), the Doctor becomes a Surgeon.
    b) You will appear as “innocent” if investigated, unless and until your actions change your role.
    c) Acts as a townie in all other respects, though this may cause a role change.

    Director of the Committee of Vigilance:
    On the first day phase, and then on each odd numbered day phase thereafter, the town elects the person who will direct the lynching effort. That person shall be director for the next two lynchings following their selection (e.g. Elected Day 1, Director Day 2, Director Day 3, Elected Day 3, Director Day 4 & 5, etc.).
    a) The Director will choose the lynching mode, carry out the lynching, and, in the event of a tie vote, the director will decide who among those tied for the most votes will be executed. The director can execute none, one, more, or all of those tied votees at their discretion. The Director is provided with a special goon squad to aid in the executions, and this squad also makes it impossible to kill the Director while they are in office. While directing the lynchings, the individual in question may not vote.
    b) Investigations will function as per the Director’s other Role.
    c) Ability to act at night is a function of the Director’s other Role.

    FBI Detective:
    a) May investigate two persons per night phase. Results, which parallel those of the regular detective, will not be available, however, until the beginning of the next night phase. FBI resources are slower, but will produce better and more informative results than a regular detective.
    b) You will appear as “innocent” if investigated, unless and until your actions change your role.
    c) Acts as a townie in most respects, but may not participate in a kill group

    Surgeon:
    a) Functions in all respects as a Doctor, but anyone attacking the Surgeon’s protectee not only fails to kill the target, but has a 3 in 10 chance of dying in the attempt.
    b) As Doctor.
    c) As Doctor.

    PIVOT ROLE

    Wise Guy/Gal:
    A wise guy/gal belongs to no criminal family…yet. They may be recruited by a family and start doing “wet work” for that family; they may “go straight” functioning as a regular townie and not getting involved in crime, or they may attempt to operate in conjunction with a group of individuals sharing the same wise guy/gal role, creating their own “family.”
    a) Your abilities will vary with your level of support.
    1) Wise guys can work with a crime family, forming kill groups on a 1 kill attempt per two Mades/Wise gal basis. A Wise guy becomes a “Made gangster” after having participating in 3 killings for a family and having received consent from the family don. They may or may not be made aware of the Don’s identity, at that family’s discretion. They do assume the investigative powers of a Made gangster as well as their investigation status.
    2) Wise guys operating as an independent “family” have no Dons, Mades, or Lucas, and can perform only 1 killing for each 3 Wise guys. Following their 3rd successful murder, these 3 wise guys may choose one of their number to become a Made.
    b) If investigated by a detective, the Wise guy will appear “criminal” if they have not been involved in a killing and “guilty” if they have…even if that killing was a while back. If investigated by a Made, they will appear either as “criminal” or “unclear.”
    c) Alternatively the Wise guy may choose to function as a regular Townie, not participating in any criminal activity. If they assume a Townie role and become one of the Townie roles, they lose Wise guy status and turn to the "light side of the force."

    MAFIOSO ROLES

    Don(na):
    A Don is the leader of her/his crime “family.” Their objective is to eliminate all of the other dons in the game, and to have more members in their crime “family” than the total of innocent townies and opposing criminals, thus gaining control and becoming the “Capo de tutti Capi.” At the outset of the game, only their Luca and the initial Made Gangster of the family know them.
    A Don normally cannot kill opponents during a “night” phase, and must work through others. If the Don has lost all the other members of her/his family, they may perform: a) 1 kill per “night” phase. However, subsequent to any such killing they will be identified as “guilty” if investigated by a detective, and “criminal” if investigated by a made. Or b) investigate two people [in the style of a Made Gangster below] to facilitate recruiting. A solo Don, unlike a Made, may not do both. In addition, a Don is normally protected by a Luca, making them very difficult to kill.
    b) Normally, however, they appear as “innocent” if investigated by a detective or made, so they can camouflage themselves well. Even the FBI detective is unlikely to spot them (3 in 10 “Criminal”).
    c) A Don can function as a regular townie in other respects, but cannot kill during a night phase or join a kill group until they are the sole survivor of their family.

    Luca
    A Luca is one of the two initial “Made” gangsters in a crime family. The Luca’s objective is to protect their “Don.” This function is always “on” unless the Luca is undertaking other duties. The Luca is automatically aware of the identity of the family don.
    Should the family Luca be killed, or should a new-made family with Don not have a Luca, other members of the family can form a protective combo to defend the Don. If this combo successfully defends the Don twice [different nights, kill attempt thwarted] then one of the combination will assume the powers of a Luca. The combination needs to include 2 Mades OR 1 Made and 2 Wise guys.
    a) A Luca does not normally kill opponents during a “night” phase, but may function as a Made gangster in this regard (no recruiting investigation), participating in a killing each night. If participating in a killing that “night,” the Luca cannot provide protection for the don. If the Family has lost their Don, the Luca functions as a Made Gangster until the new Don takes over.
    b) A Luca appears “criminal” if investigated by a Detective or Made, but “guilty” only on the night of a killing even if they have participated in killings before.
    c) A Luca may participate in a townie kill group (though this leaves the Don undefended) but may not participate in a protection group.

    Made Gangster
    A Made is one of the two initial “Made” gangsters in a crime family. Their objective is to lead up the “wet work” efforts on behalf of their crime family, eventually controlling the town. The initial made gangster of a family is automatically aware of the identity of the family Don. If a family Don has been killed (or never existed), the Made may become a Don provided that: 1) There is at least one other Made in the family, 2) All the other Made Gangsters in your family agree to your becoming the Don, and 3) the Made did not participate directly in the killing of the previous Don.
    a) Mades can form a kill group with other Mades or with Wise Gals. One kill may be attempted for each two Mades/Wise Guys. In addition, a Made gangster can conduct one “recruiting” investigation per “night” phase. This investigation will determine if the individual is “criminal,” “innocent,” or “unclear.”
    b) If investigated by a Detective or another Made, a Made gangster appears “criminal.” If investigated by a Detective during a “night” phase in which the made gangster is actively involved in a killing, they appear “guilty.”.
    c) A Made may function as part of a Townie killing group, but never a protection group.

    SECRET ROLE(S)

    At least one, and potentially more, will be included. The particulars are…secret.
    Last edited by Seamus Fermanagh; 01-16-2007 at 00:58.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  2. #2
    Member Senior Member Proletariat's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    This sounds great. In!

  3. #3
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I will join.
    Ja Mata Tosainu Sama.

  4. #4

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    In!

  5. #5

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll go against my one game at a time policy and sign up.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  6. #6
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    In.

    This should be fun.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  7. #7
    Mafia Hunter Member Kommodus's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I've been looking forward to this one. Count me in.
    If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for mercy, then yes, Mr. Brave man, I guess I'm a coward. -Jack Handey

  8. #8
    Headless Senior Member Pannonian's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    OK. I'll have a go at one of these complicated games.

  9. #9
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'm in
    Status Emeritus

  10. #10

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Ok I have a question. The wise guys are supposed to wait around to be recruited, yes? But how are the townies supposed to band together to do anything if they don't know who the other townies are. Do they just target somebody and hope the other townies choose the same?

  11. #11
    Member Member Ituralde's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Sounds like fun. I'm in!
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  12. #12
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Sounds ok... you shoulda jazzed it up a little from vanilla mafia though.

    Count me in.
    "Don't believe everything you read online."
    -Abraham Lincoln

  13. #13
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    First!

  14. #14
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Holy cow. I shall participate.

  15. #15

    Post Re: Capo de Tutti Capi (Sign Up Phase)

    Sounds fun, I'm in too. Sadly I am a mafia newbie so excuse me if I get something wrong in this complex game.

  16. #16
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Quote Originally Posted by Sasaki Kojiro
    Ok I have a question. The wise guys are supposed to wait around to be recruited, yes? But how are the townies supposed to band together to do anything if they don't know who the other townies are. Do they just target somebody and hope the other townies choose the same?
    Your Q goes right to the heart of the gameplay, Sasaki. Kudos.

    A Wise Guy can wait around to be recruited, publicly broadcast that they're looking to join a family, go "straight" and try to be a regular townie, band together with other non-family members to form their own Wise-Guy family, or band together with other townies to form a vigilante group. All up to you. The tough part, of course, is communicating effectively to form groups -- which is where the tension will be.

    I expect this game will generate a LOT of PM's as people try to form alliances and make those alliances work.

    If you form alliances with nobody, your ability to move forward will be limited. To form alliances, however, some risk must be accepted. Only a pure townie can avoid all alliances and still hope to participate in a town victory -- but there are a lot of mafia out there.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  17. #17
    Forum Lurker Member Sir Moody's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    sign me up it sounds like my kind of complete chaos

  18. #18
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Yeah, I'll participate. Organised chaos, what more can we ask for

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  19. #19
    Still warlusting... Member Warluster's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll join!

  20. #20
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'm in!

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  21. #21
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'm in.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  22. #22

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Count me in though i reely dont understand the rules at all...

  23. #23

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Here's how I understand it:

    If you're in one of the three mafia families you will be trying to kill all of the townies and detectives and other mafia. The wise guys can be recruited (not sure of the mechanics on this one?) as mafia, and if you recruit two wise guys you will have the capability to kill 2 per round in stead of one assuming your original three are still alive. So they are quite the commodity. However if you let the wrong people know...

    If you're one of the wise guys then you can choose to become a townie or you can choose to join the mafia.

    If your a townie then your options are limited, but if you band together with other townies you potentially join the mafia.

    Of course no one knows what role the other people have, and you can bet your life that the majority of people will be lying through their teeth. Is the person who says he's a townie and wants to partner with you really a townie, or is he a mafioso trying to figure out if you are ripe for recruitement or a member of an enemy family?

    I think this game would really benefit from roles being revealed upon death.
    Last edited by Sasaki Kojiro; 01-08-2007 at 22:32.

  24. #24
    Imperialist Brit Member Orb's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'm in!


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  25. #25
    Guest Stig's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll join, have no idea what to do tho ... have been looking through some old games but:
    Quote Originally Posted by Dutch Guy
    Organised chaos, what more can we ask for
    that's the problem

  26. #26
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Quote Originally Posted by Sasaki Kojiro
    Here's how I understand it:

    If you're in one of the three mafia families you will be trying to kill all of the townies and detectives and other mafia. The wise guys can be recruited (not sure of the mechanics on this one?) as mafia, and if you recruit two wise guys you will have the capability to kill 2 per round in stead of one assuming your original three are still alive. So they are quite the commodity. However if you let the wrong people know...

    I think this game would really benefit from roles being revealed upon death.
    With all players PMing me each night phase, those PM's will include not only kill/investigate orders, but a notation as to who they are working with to accomplish the kill where applicable. How they coordinate the planning is up to them.

    If I get 3 Wise guys pming in:

    Kill X, working with B, C
    Kill X, working with A, C
    Kill X, working with A, B

    then we have a quorum and X goes down.

    If only 2 e-mail in, then the kill will fail.

    PM procedures will be spelled out in the ROLE Assignment PM that I send to each player before the game's outset.

    These are the questions I'd hoped to field when I made the prelim post a bit back -- but glad to get the info out there and sorry for not doing so clearly before. Prior to game start, I will modify the rules to reflect any changes resulting from such exchanges.

    As to death revealing a role....I will consider it, as it may be of benefit generally (and not perfectly so, as one's role can change).
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  27. #27
    The Blade Member JimBob's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Vote: IN

    Don't reveal on death, the more confusing this gets the better.
    Sometimes I slumber on a bed of roses
    Sometimes I crash in the weeds
    One day a bowl full of cherries
    One night I'm suckin' on lemons and spittin' out the seeds
    -Roger Clyne and the Peacemakers, Lemons

  28. #28

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll join,
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  29. #29

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Count me in.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  30. #30
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll play
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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