I thought Capo was a good game with the potential to have been even better, but for a tendency for dead mafia to root for the town. With the rules allowing townie protection of others already giving the town a significant advantage, this further unbalanced the game. Sasaki's role was absolutely central to the game, as he knew the identities of the Dons, so his outing by pevergreen to The Stranger and latterly Redleg could have effectively broken the game had he chosen to pipe up. Credit to him, he held the fort for a while, but GH's later reveal effectively put an end to the game as a contest.Originally Posted by luigi VI di Fatlington
I'm thinking that a system of points based on victory conditions may make future versions of Capo work better. Victory by a mafia family gains the most points, thus encouraging vigorous mafia play and countering the pro-town rules. Then comes a town victory (pro-townies only). This is the only possible victory for pro-townies. Losing mafia families have a limited victory if another family wins, but they gain nothing at all if the town wins. This gives some incentive to continue misleading even after death.
It was quite frustrating watching this game as a townie. In that role, I should do all I can to ensure a town victory, yet the dead mafia were making it ever more unbalanced in favour of the town. As a partisan, I should have rooted for the town, but as a neutral it was like shooting fish in a barrel.
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