Quote Originally Posted by luigi VI di Fatlington
This screenshot thing was a low point for me too. I had in fact written and send my suicide note to Seamus too. I retracted it the following day. I didn't see the screenie myself, but what difference did that make? Once I became aware of it's existence I could add 1 and 1 myself. Duh.
Using screenshots spoils the game for people. Redleg and I spend half a night exchanging information about Sasaki, we figured out that he was the Wolf after all, only for us to find out we couldn't further discuss him or vote for him because some people couldn't resist the temptation to use unfair means.
Then there's also this gnawing question: could I maybe have developed second thoughts about Sasaki if there wasn't this screenshotgate? It did after all confirm my suspicion of Sasaki beyond any doubt.

The rules for revealing stuff after one's death need to be tightened as well it seems. Posting 'revelations' after one's dead can be game enhancing. Posting information for the sole reason of spoiling the game for those left alive with the explicit purpose of 'warning' people not to kill you in the next game is a bit lame. Also, this warning might impress thirtheen year olds, but not the mature players.
I must say it was very difficult for townies to guess the exact worth of the information that was revealed by GH though. CR posted a list of tin stars shortly after that I knew was incorrect. And GH's earlier list was random as well.
But with the benefit of hindsight, naming Prole and RR did play a part in the unraveling of the white gloves. Even if for me the pivotal event was the hanging of Moros.
I thought Capo was a good game with the potential to have been even better, but for a tendency for dead mafia to root for the town. With the rules allowing townie protection of others already giving the town a significant advantage, this further unbalanced the game. Sasaki's role was absolutely central to the game, as he knew the identities of the Dons, so his outing by pevergreen to The Stranger and latterly Redleg could have effectively broken the game had he chosen to pipe up. Credit to him, he held the fort for a while, but GH's later reveal effectively put an end to the game as a contest.

I'm thinking that a system of points based on victory conditions may make future versions of Capo work better. Victory by a mafia family gains the most points, thus encouraging vigorous mafia play and countering the pro-town rules. Then comes a town victory (pro-townies only). This is the only possible victory for pro-townies. Losing mafia families have a limited victory if another family wins, but they gain nothing at all if the town wins. This gives some incentive to continue misleading even after death.

It was quite frustrating watching this game as a townie. In that role, I should do all I can to ensure a town victory, yet the dead mafia were making it ever more unbalanced in favour of the town. As a partisan, I should have rooted for the town, but as a neutral it was like shooting fish in a barrel.