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  1. #1
    Headless Senior Member Pannonian's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    The pevergreen affair
    or Why I committed suicide

    As some of us will have found out, the rules forbid the use of screenshots. When pevergreen was lynched, he sent a certain screenshot to The Stranger, who then shared it with Redleg. This breach of rules, combined with the subject matter, severely annoyed Seamus, who privately threatened to shut the game down if it happened again, and publicly delivered a warning to The Stranger (N5). After this there was a lull.

    Then, on post #1687, pevergreen made the following post.

    Spoiler Alert, click show to read: 

    They can be lynched on the day they are being replaced, in other cases, we dont know.

    Quote Originally Posted by Pindar
    General Question: (I want to be clear about game mechanics) Each mafia family has a wolf and then there is 'the wolf' so there would be four wolves? Is this correct? Wolves are investigators and protectors of bad guys only or can they perform hits? Also, is there a difference in investigative power between a wolf and a detective/FBI guy?
    There is one Wolf. Friend of ALL mafia.

    All the info i got on what they can do combined from Sasaki and Seamus is:

    Wolf can protect MAFIA from investigations, making it appear they turn innocent. BUT IF THEY DO THAT, the mafia family owes the Wolf a favour, which the Don MUST honour, unless it involves something blantantly stupid like killing your own luca.

    The Screenshot business is TS fault, and i can see why Seamus didnt allow it.

    It is irreputable(sp?) proof that Sasaki is The Wolf..how? It was a screenshot of my Role PM. Ive still got it.

    As you can see, this was a reference to the screenshot, spelling out just what the screenshot contained. At a time when Sasaki's survival was in the balance, pevergreen once again flouted the rules by referring to inadmissable evidence. Since Seamus had already made it clear that he was annoyed by the previous breach of the rules, this made the information about the Wolf incontrovertible. This was potentially game-breaking stuff (as later proved to be the case), so the sooner it was removed the better. Then what next?

    I couldn't do anything about The Stranger and Redleg (the people who saw the screenshot), but I could do something about me and pevergreen. I would remove myself from the game to avoid prejudicing it with unfairly gained information, while I would warn pevergreen to be silent for the remainder of the game, lest he should make any more posts like this.

    Here are my PMs to Seamus and pevergreen.

    Spoiler Alert, click show to read: 

    To Seamus
    Spoiler Alert, click show to read: 

    Pevergreen wrote a post saying that The Stranger's screenshot was of his role PM saying Sasaki was the Wolf. Now I understand this may be game breaking, so I'm killing myself in the next night phase. I've reported the post, and it has been removed, although you may wish to check with BKS, who was the only mod on duty, whether or not he should follow me out of the game for the same reason. PM pevergreen telling him not to post or communicate again until the game is finished (I've already done so).

    I'm going to continue pressing for TS' lynching as a vigilante, but I'm not going to make any other arguments, and once night comes I won't be communicating any more with the players. If you PM me with a list of the roles ahead of the end it'll make watching from the sidelines more interesting.

    Spoiler Alert, click show to read: 

    Quote Originally Posted by Seamus Fermanagh
    Quote Originally Posted by Pannonian
    Pevergreen wrote a post saying that The Stranger's screenshot was of his role PM saying Sasaki was the Wolf. Now I understand this may be game breaking, so I'm killing myself in the next night phase. I've reported the post, and it has been removed, although you may wish to check with BKS, who was the only mod on duty, whether or not he should follow me out of the game for the same reason. PM pevergreen telling him not to post or communicate again until the game is finished (I've already done so).

    I'm going to continue pressing for TS' lynching as a vigilante, but I'm not going to make any other arguments, and once night comes I won't be communicating any more with the players. If you PM me with a list of the roles ahead of the end it'll make watching from the sidelines more interesting.
    Your withdrawal from the game is not necessary. I have enjoyed your play and hope you will continue with it.

    If you would prefer to lurk for a time, and confirm that I/others have returned this game to an appropriate path, I would appreciate it. It represents quite an investment of my time.
    I was going to go after Sasaki sooner or later, for the reasons stated in the thread. However, with this knowledge, if I do go after him now I can't be persuaded that he's innocent, while if I don't go after him I'll be acting against my role. Hence I think my suicide is the best option for the game, once I've lynched The Stranger. Hopefully the scores will be close enough that I can switch votes and tie Redleg and The Stranger together (literally).



    Spoiler Alert, click show to read: 

    To pevergreen
    Spoiler Alert, click show to read: 

    Please remove post 1687 now before anyone else sees it, and I'm suiciding next round after having seen it. Please don't ruin the game for everyone else. And don't post again until the game is over.

    Spoiler Alert, click show to read: 

    Don't let word of the post or this discussion leak out, or you'll ruin the game for others as you've ruined it for me. Just say nothing about it to anyone, and if anyone tries to talk to you about the game, say Seamus has told you to be silent for the rest of the game. Don't look for further loopholes whereby you can still marginally participate. From now on, just watch, don't say anything, or Seamus will just shut the game down.


    So I closed out the round by continuing the argument I was making before I saw that post, albeit with rather more vigour than I would otherwise have done. In the next night phase I sent in orders for my suicide. Unfortunately, Sasaki couldn't make much of the extra breathing space I gained for him, as the information about the Wolf was already in the open, and Redleg was determined to nail him.

    So Luigi, Redleg, if I was somewhat curt in my response to your asking me to join a protection group, and later to put you in touch with any confirmed townies, this was why. And TS, Moros, if I was a tad savage in my attack on you, this was why.

    To conclude: my suicide had nothing to do with proving my innocence. If I later put my towniness on the stake, that was because TS was stupid enough to raise the issue of the bargain.
    Last edited by Pannonian; 02-07-2007 at 03:07.

  2. #2
    TexMec Senior Member Louis VI the Fat's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    Quote Originally Posted by Pannonian
    Why I committed suicide etcetera.
    This screenshot thing was a low point for me too. I had in fact written and send my suicide note to Seamus too. I retracted it the following day. I didn't see the screenie myself, but what difference did that make? Once I became aware of it's existence I could add 1 and 1 myself. Duh.
    Using screenshots spoils the game for people. Redleg and I spend half a night exchanging information about Sasaki, we figured out that he was the Wolf after all, only for us to find out we couldn't further discuss him or vote for him because some people couldn't resist the temptation to use unfair means.
    Then there's also this gnawing question: could I maybe have developed second thoughts about Sasaki if there wasn't this screenshotgate? It did after all confirm my suspicion of Sasaki beyond any doubt.

    The rules for revealing stuff after one's death need to be tightened as well it seems. Posting 'revelations' after one's dead can be game enhancing. Posting information for the sole reason of spoiling the game for those left alive with the explicit purpose of 'warning' people not to kill you in the next game is a bit lame. Also, this warning might impress thirtheen year olds, but not the mature players.
    I must say it was very difficult for townies to guess the exact worth of the information that was revealed by GH though. CR posted a list of tin stars shortly after that I knew was incorrect. And GH's earlier list was random as well.
    But with the benefit of hindsight, naming Prole and RR did play a part in the unraveling of the white gloves. Even if for me the pivotal event was the hanging of Moros.

    A brief correction: Seamus, where I said 'keeping up with us' I meant 'thanks for 'putting up with us'. Meh, English.
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  3. #3
    Headless Senior Member Pannonian's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    Quote Originally Posted by luigi VI di Fatlington
    This screenshot thing was a low point for me too. I had in fact written and send my suicide note to Seamus too. I retracted it the following day. I didn't see the screenie myself, but what difference did that make? Once I became aware of it's existence I could add 1 and 1 myself. Duh.
    Using screenshots spoils the game for people. Redleg and I spend half a night exchanging information about Sasaki, we figured out that he was the Wolf after all, only for us to find out we couldn't further discuss him or vote for him because some people couldn't resist the temptation to use unfair means.
    Then there's also this gnawing question: could I maybe have developed second thoughts about Sasaki if there wasn't this screenshotgate? It did after all confirm my suspicion of Sasaki beyond any doubt.

    The rules for revealing stuff after one's death need to be tightened as well it seems. Posting 'revelations' after one's dead can be game enhancing. Posting information for the sole reason of spoiling the game for those left alive with the explicit purpose of 'warning' people not to kill you in the next game is a bit lame. Also, this warning might impress thirtheen year olds, but not the mature players.
    I must say it was very difficult for townies to guess the exact worth of the information that was revealed by GH though. CR posted a list of tin stars shortly after that I knew was incorrect. And GH's earlier list was random as well.
    But with the benefit of hindsight, naming Prole and RR did play a part in the unraveling of the white gloves. Even if for me the pivotal event was the hanging of Moros.
    I thought Capo was a good game with the potential to have been even better, but for a tendency for dead mafia to root for the town. With the rules allowing townie protection of others already giving the town a significant advantage, this further unbalanced the game. Sasaki's role was absolutely central to the game, as he knew the identities of the Dons, so his outing by pevergreen to The Stranger and latterly Redleg could have effectively broken the game had he chosen to pipe up. Credit to him, he held the fort for a while, but GH's later reveal effectively put an end to the game as a contest.

    I'm thinking that a system of points based on victory conditions may make future versions of Capo work better. Victory by a mafia family gains the most points, thus encouraging vigorous mafia play and countering the pro-town rules. Then comes a town victory (pro-townies only). This is the only possible victory for pro-townies. Losing mafia families have a limited victory if another family wins, but they gain nothing at all if the town wins. This gives some incentive to continue misleading even after death.

    It was quite frustrating watching this game as a townie. In that role, I should do all I can to ensure a town victory, yet the dead mafia were making it ever more unbalanced in favour of the town. As a partisan, I should have rooted for the town, but as a neutral it was like shooting fish in a barrel.

  4. #4

    Default Re: Capo de Tutti Capi (in play)

    Quote Originally Posted by Pannonian
    I thought Capo was a good game with the potential to have been even better, but for a tendency for dead mafia to root for the town. With the rules allowing townie protection of others already giving the town a significant advantage, this further unbalanced the game. Sasaki's role was absolutely central to the game, as he knew the identities of the Dons, so his outing by pevergreen to The Stranger and latterly Redleg could have effectively broken the game had he chosen to pipe up. Credit to him, he held the fort for a while, but GH's later reveal effectively put an end to the game as a contest.

    I'm thinking that a system of points based on victory conditions may make future versions of Capo work better. Victory by a mafia family gains the most points, thus encouraging vigorous mafia play and countering the pro-town rules. Then comes a town victory (pro-townies only). This is the only possible victory for pro-townies. Losing mafia families have a limited victory if another family wins, but they gain nothing at all if the town wins. This gives some incentive to continue misleading even after death.

    It was quite frustrating watching this game as a townie. In that role, I should do all I can to ensure a town victory, yet the dead mafia were making it ever more unbalanced in favour of the town. As a partisan, I should have rooted for the town, but as a neutral it was like shooting fish in a barrel.
    That sounds like a good suggestion. Personally as mafia I would root for any other mafia family after my death.

    I think a few rule changes would help the game a lot.

    The detectives have to go I think, they aren't fun in any game no matter which side you are on.

    The townies shouldn't be able to prove eachother by doing protection groups. The mafia should be able to be in on those protection groups and still kill at night.

    Townie pm should be made publicly available in the OP. It's too easy to catch people lying otherwise.

    Those rules all make it easier for mafia, but I think the town would still have a good shot if they played it smart and had less suicides. A drop in the number of wise guys could balance it.

  5. #5
    Headless Senior Member Pannonian's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    Quote Originally Posted by Sasaki Kojiro
    That sounds like a good suggestion. Personally as mafia I would root for any other mafia family after my death.

    I think a few rule changes would help the game a lot.

    The detectives have to go I think, they aren't fun in any game no matter which side you are on.
    The detective works in GH's games because he cannot reveal privately and there are no doctors to protect him. After Rise of the Mob, I'm thinking detectives and doctors should be mutually exclusive. The limited usefulness of Capo's detectives does alleviate it somewhat.

    Quote Originally Posted by Sasaki Kojiro
    The townies shouldn't be able to prove eachother by doing protection groups. The mafia should be able to be in on those protection groups and still kill at night.

    Townie pm should be made publicly available in the OP. It's too easy to catch people lying otherwise.

    Those rules all make it easier for mafia, but I think the town would still have a good shot if they played it smart and had less suicides. A drop in the number of wise guys could balance it.
    If the town can hold together, it is actually possible to systematically root out the mafia using the current rules, using my suggested ideas and some more. For that reason, Capo is more strategic than GH's games, and IMHO less suspenseful.

  6. #6
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    Quote Originally Posted by Pannonian
    II'm thinking that a system of points based on victory conditions may make future versions of Capo work better. Victory by a mafia family gains the most points, thus encouraging vigorous mafia play and countering the pro-town rules. Then comes a town victory (pro-townies only). This is the only possible victory for pro-townies. Losing mafia families have a limited victory if another family wins, but they gain nothing at all if the town wins. This gives some incentive to continue misleading even after death.
    I tinkered with that for hours over the course of several weeks. Never quite came up with a point system that allowed for the "weighting" that would create the action I sought. Still might occur in version two.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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  7. #7
    Headless Senior Member Pannonian's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    Quote Originally Posted by Seamus Fermanagh
    I tinkered with that for hours over the course of several weeks. Never quite came up with a point system that allowed for the "weighting" that would create the action I sought. Still might occur in version two.
    There's a simple solution, out of your control, that would work.

    20 points for each member of a victorious mafia family
    10 points for each victorious townie
    5 points for each mafioso if a rival family wins

    Survival or otherwise makes no difference to the points, only WoG negates the points you get. The actual number of points doesn't matter. And here's the important part.

    You get a 1 month bonus to your PM allowance based on the number of points you get. So get on the blower to Tosa, now!

  8. #8
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo de Tutti Capi (complete)

    Having outlined the various main events for each player, here is my slightly edited version of my notes during the game. This is the 2nd of three summary pieces, the last will be my evaluation/thoughts for the future.

    From the Host’s Perspective

    Goal:

    I was really trying to set up a game that maximized the number of active participants, that emphasized ambiguity, and that forced participants to develop trust through interaction.

    With 10 mafia roles, 6 Townie Roles, a Serial Killer, and 12 Wise guys, I had 29 roles placed out of 56 players. Moreover, though difficult, even the Townies could progress.

    All of the investigations are a hint uncertain, adding to the uncertainty produced by a lack of information.

    As to trust, groups simply have to form – despite the risk of betrayal – or your family or agenda won’t move forward well. Only the serial killer or the Rogue detective could “win” the game without the assistance of others. Working solo, it would take either of those roles a lot of time and a lot of luck to boot.


    Pre-Game Thoughts:

    Man, that was a lot of PM’ing. The recruiting went well and I was pleased to see a bunch of folks involved who hadn’t mafia’d with us before – fresh ideas etc. Sending each person’s role to them was calculated. You weren’t just an “afterthought” Townie – specific information was sent to all. Moreover, with all folks PM’ing me regularly, no “active” role would stand out for easy interception. I wanted everyone to feel their role to be an active part. The Mithradites thing didn’t need to get into the thread (he quite politely bowed out when he got my final reminder PM), but it was there so I decided to stream it into the narrative. Since the narrative of this kind of thing can’t completely be a “suspend disbelief and enter another world” thing, I wanted to give it connections to the things players were reading/dealing with elsewhere.



    Day One:

    We had a good degree of interaction for this early stage. It was, of course, a blind vote for director but we ended up with several competitive names and not just the recidivists. Sasaki PM’d me a lot to settle interpretations on his role and I answered a number of such questions from 4-5 others.
    I laughed when I saw Beirut was being elected. I wonder how many times his name has been used “in vain” for exactly this kind of role. Now he’s in his first set-to with us and he’s being selected as a veteran. Love it.
    Sasaki is choosing the wild route to victory – this should be a blast to watch. And I’ve got some nicely devious tactics coming from several others. I simply loved Kralizec’s idea to blind PM potential recruits for his family. Good fun!


    Night One:

    Oh what fun! Both of the Town Doctors have extended their protection to….THE WOLF! This is going to be rich. A townie/Wise Guy Group (The two Sirs, Arach & HughTower – who coordinated pretty well and managed to get the PM’s re-written on form and on time) were frustrated by our nimble doctori.

    Ichigo went after Donna Barzini – good targeting instincts that – but his would be partners never showed. He avoided getting killed himself narrowly.

    Luigi (Louis) met a similar fate on a protection mission for Sasaki. One partner, Tom Hagen (Don C) decided to work with the Barzinis to kill the General, while the other, Banquo’s Ghost, specifically told me he’d be sleeping – regardless of what Luigi said. I laughed. Welcome to mafia games Louis!

    The Barzinis will have some risk from this night – Prole’s escape will naturally garner some attention – but they are the only one’s to successfully kill a target. Not sure why the chose GeneralHankerchief so quickly, but it was inspired as this took out the Corleone Luca before he could even get going.


    Day Two:

    Wow did the discussion explode after Hanky’s death and the others’ escapes!

    Ichigo’s reveal ends up dominating the discussion and torpedoing Kralizec. I actually thought that Kralizec’s PM by proxy was INSPIRED as a recruitment tactic for this game. Unfortunately, everybody is leery of following GeneralHankerchiefs false reveal too thoroughly – with his track record who can blame them – so Reenk never quite racked up enough votes to supplant Kralizec. The Barzini clan thanks you! The crew quickly parsed out the “recruiting” note, scanned the candidates, and hit on Kralizec as most likely. Taking out a Don on round one, with no direct linkage save for spelling is AWESOME Townie effort. What I can’t be certain of is that Kralizec is the one who sent the notes! He did ask about the tactic, but never confirmed to me that he had done it.

    Prole benefited from the rules discussion indicating the multiple sources for explaining her escape, but her attackers were spot on in picking her as a Don despite operating from poor evidence. Serendipity both ways.

    Regrettably, Ichigo and Tribes chose not to continue – sad to lose them – but I was happy to see the decrease in the number of uninvolved. Hopefully, I will not have to WoG.

    I think I will extend the voting/PM’ing sessions – This is a large game and even more asynchronous than the usual mafia game because of the PM/back-channel emphasis I’ve built into the communication/gaming process. At least until the numbers thin a bit I’ll keep it to 30-36 hours (unless someone screams stop).


    Night Two

    Well, well…the PM’s come quickly and they include the Wise Guys (Boo, Arach & HughT) – no Moody? – planning an attack on Redleg….and Doc Ituralde defending same. Both PM’s early and precise. Me-thinks the “hits” are being staged to create surgeon(s) to defend the new “group.” Now, will the new group grow into a family with a Surgeon working for the bad guys or a mafia hunting squad? Okay, Doc_Bean has just issued his protection PM for Redleg – conspiracy confirmed. What a sharp tactic, though I don’t know how they got both Docs involved so readily.

    Of course, it could be a plot within a plot as well. Perhaps one of the doctors is pretending to be in league with the Wise Guys, but feeding the info to the other doctor. When both are surgeons, they’ll be protecting each other and lynching the Wise Guys with near impunity – but I still don’t know when/how the docs tumbled on one another’s roles. Later on, Doc_bean forwent his certain surgeon promotion to help a townie team. He has larger plans for the long term I think.

    Into the bargain, a later PM seems to be sending Motep to his doom. He named four partners in an attack on Ituralde, figuring at least 3 would show up. Unfortunately, his partners were Arach (involved in the Wise Guy group above), pevergreen (Don Corleone), ByzKnight (Luca Tataglia) and Masy (unattached wise guy). Hopefully Masy will show up and Motep will simply fail rather than risk death. I am REALLY enjoying reading all this and integrating it! Addendum: hours later Motep cancels the action citing another combo that clearly has him re-thinking things. Pity, I’d written a funny failed attempt for him:

    Ituralde did not sleep soundly that night. He kept imagining the sound of footsteps on the wide ledge that ran round all the way around his floor at his apartment building, just outside his bedroom windows. He kept them locked tight in the winter, but he still could not relax. He was just trying to drift off when…

    A scrape at his window sat him bolt upright in bed.

    He flipped on the lights to see a sliver of metal slipping into the seam of his window and trying to jimmy the lock – a dark, cloaked figure on the ledge outside! Unfortunately for the cloaked figure, he or she was even more startled by the sudden light, overbalanced, and exited the ledge for the garden 3 stories below. A scream, partly muffled by the brisk winds off the Atlantic, was followed by the crash of breaking shrubbery from the burlap covered hydrangea bushes – almost the height of small trees – winterized and waiting for spring in the garden below.

    Ituralde tore across the room and threw up the sash to spot his would-be attacker below. The hydrangeas had saved someone’s life – if not their dignity – and Ituralde could not make out anything distinctive about the person limping off into the dark and the rain.

    Two pots of harsh coffee and exactly no sleep later, Ituralde made ready to face the day.

    Well, that’s what I get for trying to get in too much of a head start.

    Well, I’ve got one Mafioso family with two kills and a burgeoning team. Donna Barzini was fingered early on by the attack, but seems to have fallen off the radar screens as more folks come to grips with the solo townie = failure rule.

    Stig’s death was a nice write-up by Rabbit that I augmented a bit to wash out writing styles. The concept was all his.

    Hanky’s obit certainly gave townies a hope for victory. When they see the damage they’ve done in the next obits they may do handstands. If they assume it is all from one family, though, they could be a little complacent. Hanky was not part of the one family they’ve hammered. Kralizec tried a brilliant tactic but got caught and his mistake killed the Made and heir apparent. I don’t know how the last of their trio can salvage things – be interesting to see him try.


    Day Three:

    Stranger was in the crosshairs until Kralizec’s mistake. The mis-cue took out Beirut in a landslide. Redleg got himself well covered by the town – wonder how much he knows about the Wise-Guy group and who has penetrated who’s cell system. Interesting. Actually, with the one mistake as a pivot point, this round was fairly ho-hum. An easy decision for most. We’ll see what plots are hatched for tonight.

    Beirut wanted a fanciful outing, so I gave it to him.


    Night Three:

    The murder and attack rate picked up tonight – about on the schedule I suspected. This game is designed to require coordination, and teams need to shake out the kinks. My serial killer Orb has struck for the first time with appropriately gruesome effect. Poor Orb, he’s been voting in a way that would usually get you a few retaliation votes – which he wants as he’s allowed to murder folks who vote for him – but in this game the town is being surprisingly disciplined in its lynch votes.

    In addition, MRD went down and we’d have had a third if the Wise Guys hadn’t had PM trouble. I’m not sure if the Barzinis were targeting MRD because they suspected his status or if, like Stig and Moros, they were targeting relatively infrequent players hoping for some quick kills. Very few “pure” townies seem to be in the crosshairs, which does not trend well for mafia victory.

    I loved the planned kill on Moros – fuel air bomb! – but the protection had been rendered so it couldn’t happen. Do they know they’re protecting a detective? I just love the unknown quality of this game.


    Day Four:

    Wow! What starts as more hash-flinging at Andres and Stranger ends up being a riotous turn on pevergreen led by Redleg and Pannonian. Redleg’s analytical style reminds me of my own – mafia watch your backside if Kommodus, Pannonian, Redleg, and I are all townie in the same game! Pannonian hasn’t played as often as most, but he seems to be on the cutting edge of this game from a Townie perspective. The answer is, as always, if the Townies communicate and trust one another, they ALWAYS have the numbers to absorb a few casualties and crush the bad guys. Pannonian has crunched the system rules around in his head VERY well – and is trying to make the basic truth of all mafia games even more efficient by using them. He is a deadly opponent.

    Redleg is methodically assembling and assessing all the in-message comments in light of known facts and he’s getting good answers. Pannonian is brutally applying pressure to any suspects spotlighted by his own PM interactions or Redleg’s queries.

    Result? At the end of 3 lynchings the mafia are down – I’m assuming pevergreen doesn’t wiggle off as I write – 2 Dons and a Made gangster with NO MISSES IN THE LYNCH! Add into that the other mafia figures targeted “in passing” and you have:

    2/3 Dons dead and the other called out for a suicide pact with Pannonian, 2/3 Made Gangsters dead, and 1 Luca dead, in only 3 rounds. That’s 5 of the original 9. The Corleone family is toast in 3 votes!

    Note to those playing DONs in this style game in the future. You MUST take a hands-off approach at the outset. If you or your Luca are involved in early-on PMing as recruiters you will be creating evidence against yourself. The Don, especially, is like the king in chess -- support pressure yes, point is a no-no!


    Night Four

    Lots of murders this night (4), including two by the Barzinis. Even with Hagen reverting to Townie protection efforts, the Barzinis have 3 Wisenheimers and a Made allowing them two kills. Assuming Prole agrees, both Pindar and Xiahou will become Mades as well, allowing them to triple their investigation ability. Prole is still drawing some sniping fire, but the bandwagon never quite gets rolling on her. Poor Byz Knight, the lone Tataglia, was left in a solo assassination. However, with the murders of Boo and Moody, the Wise Guy group lacked its third, so a Byz recruited them both. Still a long chalk, but he might revive the Tataglias – no small accomplishment from this start. The way things are shaping up, night 5 could feature as many as 6 murders. We shall see.


    Day Five

    What a wild and free ranging discussion. Motep is just providing a target with his posts – he’s actually being more or less completely open, precisely as Pannonian suggests. The bad guys all know he’s just a townie/wise guy, but Sasaki and Rabbit and the others will have no problem letting him hang. Sasaki bid fair to be the King of the Fake Reveal – God help us if he and Herr General are ever paired as Mafiosi, between the two of them they might be able to convince you that YOU were secretly the mafia but that your role was so secret the GM didn’t even tell you, at which point you’d change your vote from one of them to yourself. Sasaki may shift this around and keep himself from getting artillery shot to death. Regrettably, Banquo is bowing out due to schedule problems.

    Interestingly, the second real positive development for the mafia occurred this day round. The burgeoning dispute between Stranger and Pannonian is likely to take energy away from an effort to localize on Prole. Either the Stranger’s approach (poke until makes a mistake and then lynch or PM/backchannel murder them) or Pannonian’s approach (use the numbers, put all the discussion and night actions into the open and crunch the combinations, force people to respond knowing that eventually the mafia MUST lie and will be caught out) can work, but the two do not work well together. As these two focus on one another, Prole breathes a sigh of relief. Right now, she cannot win, as there are too many townies left alive. If she decreases the population, she already is the sole DON!


    Night Five

    Night Five was the night of the WOG. I removed boatloads of folks this time, and probably have more to follow. All told, Day 5 accounted for 11 players – all of them townies. The Barzinis are killing steadily now. The Wise Guys remnants are now bonded with Tataglia and that clan may resurge. They’re killing successfully. This pace could yield mafia victory despite the lack of multiple families.


    Day Six

    Day six brought about the most contentions votes yet. What a run around. I had lots of issues stemming from the Screenshot thing as well as Sasaki’s role as moderator. I think they’re all ironed out, but I could not dissuade Pannonian from opting out of the game. Hard loss for the town, I think, as he was a powerful mafia foe in this game.


    Night Six

    Night Six has things back on track. Orb strikes again and I’m sure he’ll garner attention – attention which will help the mafia. They’ll need it as both families have targeted one another. This will hurt the resurgent Tataglias – who just make it to mades and reform in two out of three cases – then the loss of Rabbit to the Barzinis. Still, this had to hurt both ways. More townies are heading out in the next day or two, and they took some more casualties tonight. It’s coming down to the wire – and may hinge on the choice of Don Tataglia of all things.


    Day Seven

    Day Seven was Sasaki’s day to die. No doubt about it, that wagon got rolling early and stayed on track. Even Sasaki posted only a few times – not wanting to waste effort.

    The amazing thing was the impact of the lynch. GH revealed his entire role, more or less, in what seemed like “sour grapes.” GH apologized later, but the fault is mine. I never considered the post-death reveal option, making assumptions from previous games. Assumptions, as the host, are your downfall.

    Rabbit then comes back and counter-reveals. I’m reading his as still plotting. What nerve to finger the real Don and Luca – betting that the family can absorb the losses.


    Night Seven

    Night Seven featured a lot of re-structuring and only one kill. Arach was protected, foiling one effort and Don C joined our jokester team for a smackdown effort on Destro. I wogged Drisos in the mix. I think these last are all active, so thankfully that stuff is done. Tataglia laid low this night.

    Only Kagemusha is both a living wise guy and unaffiliated , though a few others could be wise guys quickly (a la Hagen) if they worked at it. Cowhead got a lucky break on his 10% chance with roles and ended up identifying Orb. We’ll see what happens


    Day Eight

    Day eight featured Moros’ adios. He revealed the information I sent him, accurately, and voted for Pindar. His pals, many of them not online, probably would have gone for it and I know Redleg was hoping for a mass lynching. Was not to be. Moros did not quote the PM precisely (clearly abridged tributary line) and bought a semi-justified wagon from the Barzinis and some of the neutrals. Since Orb drew votes from Xiahou and Luigi, he can attack them on non 3rd nights if he wants to. I think he will.

    Redleg was on the right track here. Had both Prole and Arach gone down, it would have been a townie win 12-7 right there. As it finished, its town 10 bad guys 9.


    Night Eight

    Thought they’d done for Orb but orders got changed. Here’s what would’ve been up.

    Orb was relaxing at home, listening to a recording of “Lysistrata” and savoring a late-night sandwich when he heard a noise from upstairs. Intruders, at least these days, were a matter to be taken seriously. He went up the steps armed, a filleting knife in his left hand and a Colt double-action Revolver in his right – cocked and ready. He’d take no chances. At the top of the stairs, it became apparent that someone was in his bedroom!

    He crept forward, not noticing the figure in the darkened bathroom behind him who looped a thin rope around the newel post at the top of the stairs and pulled it taught.
    He did notice the man lying on his bed, a fedora pulled low over his face. The man spoke in a coquettish voice.

    “Hey big boy, you don’t look happy to see me.”

    Orb fired his pistol, but the man had already been moving as he spoke. Orb’s fire was wild – he’d never been skilled with a pistol – and he rapidly emptied the six-shooter without connecting with his target. Hearing the of an empty cylinder, the man stood up from his impromptu shelter behind the bed and fired off a quick burst from his Johnson gun.

    It was now Orb’s turn to move quickly. Even as he too heard the click of his empty chamber and saw the man begin to rise, Orb had backed away from the door, turned, and made a break for the stairs. He hit the thin rope, tripped, and took all 15 stairs in one poorly executed dive. Hands full, he hit the hall floor with a resounding as the vertebrae in his neck snapped. He suffocated quickly, never regaining consciousness.

    He couldn’t feel and never saw the white glove that was dropped on his back. He never heard his killers change the record to Mozart’s Requiem. He was already dead before they exited the house.


    The Barzinis continue their attacks, adjusting for the loss of Rabbit pretty smoothly. Ituralde is protected, so that misses, but Kage & Omanes decoy Byz away from protection duties so this time Arach dies. Xiahou is attacked, but missed, but then Orb takes him out for voting for him earlier.

    All in all, I think the Mafiosi are targeting one another pretty specifically – but there are too many townies left. An unofficial truce while they weed down the good guys might be the better move. As it is, Tataglia is crippled and largely done, while Barzini lost another made. With Redleg and the pitbulls trying to set traps in the narrower field of candidates, I think this spells trouble.



    Day Nine

    Hagen is lynched. He’d just become a Made, but he didn’t perform as desired by Redleg and crew and that spelled his doom. The Committee is starting to resemble olden time San Francisco’s – a tad ruthless.


    Night Nine

    This pretty much ended it for the mafia families. The weakened Barzini’s finished off the Tataglias cleanly, but Orb switched from killing Redleg to taking out Pindar. With Pindar gone, only Alex remains among the mades, so Reenk will need to join him or they’ll need to recruit the apparently reluctant Kage. It would seem that Orb’s identity was revealed somehow. I am not happy about this, since it was a role specific. I will have to check on this.


    Day Ten

    The lynch vote was pro forma. Alex had been selected in advance by the 7 person Vigilance team. He didn’t get a chance to mount a defense as the townies were certain of his guilt. This breaks the backs of the mafia.

    Determined that COwhead did reveal, but re-reading things, I might have been less than clear. I'll demote and not Wog. Not that it'll change the basic math at this point.

    I have decided to PM the original 3 Barzinis to see if they’ll concede. If they don’t we’ll have a long time to go with very little action as they’ll lynch Reenk, Kage, and Prole in that order and probably force a reveal from doc, who as far as I can tell is not quite connected with the others. Even with Reenk gone, Prole can’t kill enough quickly enough to succeed.



    Night Ten

    No action from the Barzinis or Orb. Later in the PM section Prole said to end it gracefully, so I pulled the plug.

    A great game – I hope I made the correct narrative decision not to go to the bitter end.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  9. #9
    The Black Senior Member Papewaio's Avatar
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    Default Re: Capo de Tutti Capi (complete)

    Actually I thought the end was better then having it slowly stumble out. It makes it feel part of something larger.

    Great game, had me guessing all the way through.

    I was pretty certain early on that the last Don was Prole or Red. So I took a chance a bit later and went with Reds side. What I didn't want was Prole to be lynched until after the number of night kills had went down... at least that way we could get the Don and not try and figure out the replacement... better the Devil you think you know.

    Thank you very much
    Last edited by Papewaio; 02-08-2007 at 04:54.
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