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  1. #1
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Capo de Tutti Capi [Concluded]

    Another Mafia story begins...

    Sign ups will be open until 1200 EST 1/16/7; no sign-ups will be taken past that point. Roles will be assigned and day one voting begun no later than 5pm EST.

    Signed up so far -- 56 (thru 1800 EST 1/15/7):

    Aggony Duck
    Alexander the Pretty Good
    Banquo's Ghost
    Beirut
    Big King Sanctaphrax
    ByzantineKnight
    Caius Flaminius
    Copperhaired Berzerker
    CountArach
    Cowhead418
    Crazed Rabbit
    Destroyer of Hope
    Doc_Bean
    Drisos
    Dutch Guy
    General Hankerchief
    Hepcat
    HughTower
    Ichigo [f.k.a. Csar]
    Ignoramus
    Ironside
    Ituralde
    JimBob
    Kagemusha
    Kommodus
    Kralizec
    Lord Motep of Kendermore
    Louis VI The Fat
    Major Robert Dump
    Marcusbrutus
    Masy
    Moros
    Orb
    Omanes Alexandropolites
    Pannonian
    Papewaio
    Peasant Phil
    Pevergreen
    Pindar
    Proletariat
    Redleg
    Reenk Roink
    Sasaki Kojiro
    Sigurd Fafnesbane
    Sir Boo
    Sir Moody
    Stig
    theRTWGuru
    The Stranger
    Tom Hagen [nom-de-mafia for Don C]
    Tribesman
    Ultrawar
    Warluster
    Xdeathfire
    Xiahou
    Zalmoxis

    Game Overview & Rules of Play:

    Spoiler Alert, click show to read: 
    Setting:

    Fatlington, New Jersey, 1947: A Nor’easter has blown into town, paralyzing almost all external communication and leaving the town to its own resources. The budding mafia war that has been feared for some time breaks out during this period of chaos. Can the town save itself?

    Goals:

    Each Mafia family seeks to eliminate their rival mafia families (all other Dons dead) and have their members outnumber the surviving total of townies/opposition Mafiosi.

    The Town seeks to eliminate all of the Mafia Dons and to outnumber the surviving Mafiosi. “Inactive” wise guys/gals count as Townies for this purpose.

    Size: (55 players signed on; 55 remain interested)

    There will be 3 Mafia Families: Barzini, Corleone, Tataglia (3 Dons, 3 Luca, 3 Mades).
    Townies will include: 2 Detectives, 1 FBI Detective, 2 Doctors, 10-14 Wise Guys, & 27-31 Townies. Note, at least one secret role exists.

    Game play Rules:

    1. The dead may post, but not vote.

    2. No screenshots may be used, from or to anyone, for any purpose – this includes during PMs. Feel free to quote from my PM’s to you or to fabricate as you see fit.

    3. It is suggested that all players enable “invisible” mode so that technology is not used to trap you.

    4. Phases: The usual sequence of 24-hour days and 24-hour nights will be followed. Some of these phases may be extended where necessary to account for outside events/unusual situations. In no instance will the time period be decreased below 24 hours. Please note, however, the first phase of this game will be a day phase (Day One) during which the initial Director’s selection (see roles below), but no lynching.

    a) Day Phase: Each day the town may vote to lynch one suspect from among the list of players. Each townsperson save for the director can cast one vote (see below for procedure). On odd-numbered day phases, the town also votes to select a Director (see below for procedure). The game-master will write up the results of these votes and post them for general consumption, along with any juicy particulars about any executions. The game then proceeds to the next night phase.

    b) Night Phase: Every role has something to do at night – even if your choice is to do nothing. Since every role can be active, with investigations attempted, murders, etc., all players must PM the game-master during each night phase to indicate their actions. The game-master will respond as quickly as possible, and will write up results that take effect immediately prior to the next day phase and voting.

    5. Night Actions: Every player has the option to “get some sleep” on any given night. Depending on roles, you may be attempting a kill, investigating someone, or protecting someone instead.

    a) You may participate in one and only one killing attempt or protection attempt each night.

    b) Your PM's to me must indicate clearly your actions and provide all of the necessary information or you will be listed as "sleeping" that night. Feel free to provide whatever level of detail you wish. Within the constraints of playability I will endeavor to use all such material, but reserve the right to edit if necessary for game play.

    6. Upon death, the local gendarmerie will launch a full investigation of that individual to try to determine the reason they were killed. Though slow (results reported on the 2nd day after death), their then-current role will be revealed. Unfortunately, the specific actions of that individual -- what they did with their role -- will remain a mystery (until the post-game!).

    7. Voting: There are two types, lynch voting and Director selection. Each living townie save for the director may vote to lynch one townsperson per day. On odd-numbered days, each living townie may also vote for the next director.

    a) To lynch a suspect: You may vote or not vote at your choice. Please be aware however, that persistently avoiding the voting process will result in your removal from play. While the game-master reserves the right to remove someone from play when/if needed at their discretion, as a “rule-of-thumb” missing 3 votes in a row or 5 overall is likely to result in your removal.

    1) Legal vote choices include:

    * voting by name for a living fellow townie to express your preference for their lynching
    * voting “abstain” indicating you have no preference as to who is lynched
    * voting “no lynch” indicating that you want no one lynched that day

    2) To be counted, a vote MUST be posted in bold typeface using the following format:

    e.g. Vote: Seamus

    3) To change a vote, please post the following:

    e.g. Unvote: TosaInu
    Vote: Seamus


    b) To select a Director: You may vote or not vote at your choice. You may NOT vote to leave the position unfilled.

    1) To be counted, a vote MUST be posted in bold typeface using the following format:

    e.g. Select: Seamus

    2) To change a vote, please post the following:

    e.g. Sack: TosaInu
    Select: Seamus


    8. The GM will adjudicate any remaining discrepancies as needed.


    Available Roles (Usually referred to in the male singular, no disrespect intended):

    Read carefully, there are NO roles that are simple villagers...even the simple villagers.

    Spoiler Alert, click show to read: 
    TOWNIE ROLES

    Townie:
    a) You have no special abilities. As with all residents of Fatlington, you may vote to lynch a suspect each day following day one. You may vote to elect Vigilance Directors on days 1, 3, 5 etc.
    b) Most Townies will appear as “innocent” if investigated by a detective, though 1 in 10 will appear “criminal” despite their innocence. If investigated by a Made, most will appear “innocent” though 2 in 10 will appear “unclear.” This may change based on your actions during the game.
    c) Townies may band together to kill one target per night phase, but must do so in groups of 4. If this strategy is chosen, you will appear “guilty/criminal” in subsequent investigations. Townies who have successfully accomplished 2 murders will all change roles to Wise Guy(Gal). Townies may also band together in groups of 3 to provide protection to one Townie (not in their group), functioning as a Doctor. 2 successful protections (attacked, did not die) allow them to select one of their group as a Doctor.

    Detective:
    a) You may investigate two persons per night phase. The investigation will list the individual as innocent (Townie, Don), criminal (Luca, Made not killing, Wise guy not having killed at all, and some townies), or guilty (Luca or Made on the night of kill, Wise guy or Townie who has killed – you either get the current kill or their whole track record as well). If a "guilty" person is discovered, there is some chance -- not a guarantee -- that the detective will also get information on previous kills and/or interesting data.
    b) You will appear as “innocent” if investigated, unless and until your actions change your role.
    c) Acts as a townie in most respects, but may not participate in a kill group. Other actions may cause role change.

    Doctor:
    a) May protect one person from murder each night phase. After 2 successful protections (different nights, attacked, did not die), the Doctor becomes a Surgeon.
    b) You will appear as “innocent” if investigated, unless and until your actions change your role.
    c) Acts as a townie in all other respects, though this may cause a role change.

    Director of the Committee of Vigilance:
    On the first day phase, and then on each odd numbered day phase thereafter, the town elects the person who will direct the lynching effort. That person shall be director for the next two lynchings following their selection (e.g. Elected Day 1, Director Day 2, Director Day 3, Elected Day 3, Director Day 4 & 5, etc.).
    a) The Director will choose the lynching mode, carry out the lynching, and, in the event of a tie vote, the director will decide who among those tied for the most votes will be executed. The director can execute none, one, more, or all of those tied votees at their discretion. The Director is provided with a special goon squad to aid in the executions, and this squad also makes it impossible to kill the Director while they are in office. While directing the lynchings, the individual in question may not vote.
    b) Investigations will function as per the Director’s other Role.
    c) Ability to act at night is a function of the Director’s other Role.

    FBI Detective:
    a) May investigate two persons per night phase. Results, which parallel those of the regular detective, will not be available, however, until the beginning of the next night phase. FBI resources are slower, but will produce better and more informative results than a regular detective.
    b) You will appear as “innocent” if investigated, unless and until your actions change your role.
    c) Acts as a townie in most respects, but may not participate in a kill group

    Surgeon:
    a) Functions in all respects as a Doctor, but anyone attacking the Surgeon’s protectee not only fails to kill the target, but has a 3 in 10 chance of dying in the attempt.
    b) As Doctor.
    c) As Doctor.

    PIVOT ROLE

    Wise Guy/Gal:
    A wise guy/gal belongs to no criminal family…yet. They may be recruited by a family and start doing “wet work” for that family; they may “go straight” functioning as a regular townie and not getting involved in crime, or they may attempt to operate in conjunction with a group of individuals sharing the same wise guy/gal role, creating their own “family.”
    a) Your abilities will vary with your level of support.
    1) Wise guys can work with a crime family, forming kill groups on a 1 kill attempt per two Mades/Wise gal basis. A Wise guy becomes a “Made gangster” after having participating in 3 killings for a family and having received consent from the family don. They may or may not be made aware of the Don’s identity, at that family’s discretion. They do assume the investigative powers of a Made gangster as well as their investigation status.
    2) Wise guys operating as an independent “family” have no Dons, Mades, or Lucas, and can perform only 1 killing for each 3 Wise guys. Following their 3rd successful murder, these 3 wise guys may choose one of their number to become a Made.
    b) If investigated by a detective, the Wise guy will appear “criminal” if they have not been involved in a killing and “guilty” if they have…even if that killing was a while back. If investigated by a Made, they will appear either as “criminal” or “unclear.”
    c) Alternatively the Wise guy may choose to function as a regular Townie, not participating in any criminal activity. If they assume a Townie role and become one of the Townie roles, they lose Wise guy status and turn to the "light side of the force."

    MAFIOSO ROLES

    Don(na):
    A Don is the leader of her/his crime “family.” Their objective is to eliminate all of the other dons in the game, and to have more members in their crime “family” than the total of innocent townies and opposing criminals, thus gaining control and becoming the “Capo de tutti Capi.” At the outset of the game, only their Luca and the initial Made Gangster of the family know them.
    A Don normally cannot kill opponents during a “night” phase, and must work through others. If the Don has lost all the other members of her/his family, they may perform: a) 1 kill per “night” phase. However, subsequent to any such killing they will be identified as “guilty” if investigated by a detective, and “criminal” if investigated by a made. Or b) investigate two people [in the style of a Made Gangster below] to facilitate recruiting. A solo Don, unlike a Made, may not do both. In addition, a Don is normally protected by a Luca, making them very difficult to kill.
    b) Normally, however, they appear as “innocent” if investigated by a detective or made, so they can camouflage themselves well. Even the FBI detective is unlikely to spot them (3 in 10 “Criminal”).
    c) A Don can function as a regular townie in other respects, but cannot kill during a night phase or join a kill group until they are the sole survivor of their family.

    Luca
    A Luca is one of the two initial “Made” gangsters in a crime family. The Luca’s objective is to protect their “Don.” This function is always “on” unless the Luca is undertaking other duties. The Luca is automatically aware of the identity of the family don.
    Should the family Luca be killed, or should a new-made family with Don not have a Luca, other members of the family can form a protective combo to defend the Don. If this combo successfully defends the Don twice [different nights, kill attempt thwarted] then one of the combination will assume the powers of a Luca. The combination needs to include 2 Mades OR 1 Made and 2 Wise guys.
    a) A Luca does not normally kill opponents during a “night” phase, but may function as a Made gangster in this regard (no recruiting investigation), participating in a killing each night. If participating in a killing that “night,” the Luca cannot provide protection for the don. If the Family has lost their Don, the Luca functions as a Made Gangster until the new Don takes over.
    b) A Luca appears “criminal” if investigated by a Detective or Made, but “guilty” only on the night of a killing even if they have participated in killings before.
    c) A Luca may participate in a townie kill group (though this leaves the Don undefended) but may not participate in a protection group.

    Made Gangster
    A Made is one of the two initial “Made” gangsters in a crime family. Their objective is to lead up the “wet work” efforts on behalf of their crime family, eventually controlling the town. The initial made gangster of a family is automatically aware of the identity of the family Don. If a family Don has been killed (or never existed), the Made may become a Don provided that: 1) There is at least one other Made in the family, 2) All the other Made Gangsters in your family agree to your becoming the Don, and 3) the Made did not participate directly in the killing of the previous Don.
    a) Mades can form a kill group with other Mades or with Wise Gals. One kill may be attempted for each two Mades/Wise Guys. In addition, a Made gangster can conduct one “recruiting” investigation per “night” phase. This investigation will determine if the individual is “criminal,” “innocent,” or “unclear.”
    b) If investigated by a Detective or another Made, a Made gangster appears “criminal.” If investigated by a Detective during a “night” phase in which the made gangster is actively involved in a killing, they appear “guilty.”.
    c) A Made may function as part of a Townie killing group, but never a protection group.

    SECRET ROLE(S)

    At least one, and potentially more, will be included. The particulars are…secret.
    Last edited by Seamus Fermanagh; 01-16-2007 at 01:58.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  2. #2
    Member Senior Member Proletariat's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    This sounds great. In!

  3. #3
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I will join.
    Ja Mata Tosainu Sama.

  4. #4

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    In!

  5. #5

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll go against my one game at a time policy and sign up.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  6. #6
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    In.

    This should be fun.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  7. #7
    Headless Senior Member Pannonian's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    OK. I'll have a go at one of these complicated games.

  8. #8

    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Ok I have a question. The wise guys are supposed to wait around to be recruited, yes? But how are the townies supposed to band together to do anything if they don't know who the other townies are. Do they just target somebody and hope the other townies choose the same?

  9. #9
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Quote Originally Posted by Sasaki Kojiro
    Ok I have a question. The wise guys are supposed to wait around to be recruited, yes? But how are the townies supposed to band together to do anything if they don't know who the other townies are. Do they just target somebody and hope the other townies choose the same?
    Your Q goes right to the heart of the gameplay, Sasaki. Kudos.

    A Wise Guy can wait around to be recruited, publicly broadcast that they're looking to join a family, go "straight" and try to be a regular townie, band together with other non-family members to form their own Wise-Guy family, or band together with other townies to form a vigilante group. All up to you. The tough part, of course, is communicating effectively to form groups -- which is where the tension will be.

    I expect this game will generate a LOT of PM's as people try to form alliances and make those alliances work.

    If you form alliances with nobody, your ability to move forward will be limited. To form alliances, however, some risk must be accepted. Only a pure townie can avoid all alliances and still hope to participate in a town victory -- but there are a lot of mafia out there.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  10. #10
    Forum Lurker Member Sir Moody's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    sign me up it sounds like my kind of complete chaos

  11. #11
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Yeah, I'll participate. Organised chaos, what more can we ask for

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  12. #12
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'm in!

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  13. #13
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'm in.




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    But never in my favour
    But when all is said and done
    It's you I love

  14. #14
    Member Member Ituralde's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Sounds like fun. I'm in!
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  15. #15
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Sounds ok... you shoulda jazzed it up a little from vanilla mafia though.

    Count me in.
    "Don't believe everything you read online."
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  16. #16
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    First!

  17. #17
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Holy cow. I shall participate.

  18. #18

    Post Re: Capo de Tutti Capi (Sign Up Phase)

    Sounds fun, I'm in too. Sadly I am a mafia newbie so excuse me if I get something wrong in this complex game.

  19. #19
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'm in
    Status Emeritus

  20. #20
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll play if recruiting is still open
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  21. #21
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    sign me up
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  22. #22
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    me In! Me In!

    Mwhahah I will prove to you all that im just a townie, thats pretending to be the mafia
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

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    but I joke. Some of my best friends are Vietnamese villages.
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  23. #23
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I'll play too
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  24. #24
    Assassin Member Cowhead418's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    I haven't participated in one for some time. I will join this one.

  25. #25
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Continuing questions here. Some with more obvious answers, some with less.

    Detectives and doctors are permanent townies (wins with a town victory) that cannot murder someone?

    Acts as a Townie in other respects
    So we don't get 3 townies and and doctor killing someone. And then ends up as a wise guy/gal doctor .


    Can doctors/surgeons save multiple kills on the same person? If they can, how do you take out two (or more) that votes for eachother? I assume that the Luca can save multiple kills on the Don?

    3 townies and a wise guy/gal becomes a kill or?

    3 townies and a Made becomes a kill or?

    1 townie (faking as a Wise guy/gal) and a Made fails or?

    2 townies and a wise guy/gal turning to the "light side of the force" make a save or?

    Wise guy/gal that have murdered can turn to the "light side of the force" and become a townie?
    If they can, then townies that have killed thier way to wise guy/gal can or cannot go back to townie status?

    Wise guy/gal that goes townie shifts status to "innocent" from "criminal" if turning to the "light side of the force"? Do they go to townie by denouncing thier status to you, or only by becoming doctors?

    Townies with one kill does still win a townie victory? Criminal (not guilty) wise guys/gals wins a town victory?

    Mades loyalties? Can a Made that have infiltrated into another mafia and that's been made into a Made there, win with the new family or is he always an infiltrator?
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  26. #26
    L'Etranger Senior Member Banquo's Ghost's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Jeepers, I thought I was confused when I read through the rules but now I'm completely bewildered.

    "If there is a sin against life, it consists not so much in despairing as in hoping for another life and in eluding the implacable grandeur of this one."
    Albert Camus "Noces"

  27. #27
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo de Tutti Capi (Sign Up Phase)

    Quote Originally Posted by Ironside
    Detectives and doctors are permanent townies (wins with a town victory) that cannot murder someone?
    A player's role may be changed by their actions, but they cannot have the powers/advantages of both. A townie who has not become another role, or a wise guy who has not ACTED criminally would still count as a "townie" for final victory purposes, they may be tainted, but such is life -- and life is not perfect.

    Quote Originally Posted by Ironside
    Can doctors/surgeons save multiple kills on the same person?
    Yes. Protection -- by Doctor or by protection team -- functions to defend one single person from any number of attempts that one night. Another individual would have to be protected by a different doctor/protection team. The "results of last night" narrative will keep things clear (hopefully) and preserve continuity.

    Quote Originally Posted by Ironside
    I assume that the Luca can save multiple kills on the Don?
    Correct.

    Quote Originally Posted by Ironside

    a = 3 townies and a wise guy/gal becomes a kill or?

    b = 3 townies and a Made becomes a kill or?

    c = 1 townie (faking as a Wise guy/gal) and a Made fails or?

    d = 2 townies and a wise guy/gal turning to the "light side of the force" make a save or?
    In general, all players can function as Townies, but cannot function as other than that unless and until they have shifted to a new role. So:

    a = Yes. The Wise Guy can function as a townie and provide the 4th needed to attempt a killing.

    b = Yes. Same as a.

    c = Yes, this killing attempt would fail.

    d = Yes. But only if the Wise Guy had not previously performed a killing.

    Quote Originally Posted by Ironside
    1 = Wise guy/gal that have murdered can turn to the "light side of the force" and become a townie?

    2 = If they can, then townies that have killed thier way to wise guy/gal can or cannot go back to townie status?

    3 = Wise guy/gal that goes townie shifts status to "innocent" from "criminal" if turning to the "light side of the force"? Do they go to townie by denouncing thier status to you, or only by becoming doctors?
    Killing is a definite path-chooser as allowing a player to play both ends against the middle is unfair for gaming purposes (though you are free to try to convince anybody of anything). So:

    1 = No, you're on a path of crime from then on.

    2 = Townies cannot go back either.

    3 = Announcing your sought-after status is the wise course (helps me interpret you accurately). They will still register as "criminal" or "unclear" to a made's investigation or as a "criminal" for the detective -- but this is true of a small number of townies anyway.

    Quote Originally Posted by Ironside
    Mades loyalties? Can a Made that have infiltrated into another mafia and that's been made into a Made there, win with the new family or is he always an infiltrator?
    As long as the new family accepts you, it works for me. Mind you, since dead Dons are part of the other families victory conditions, you may end up getting denounced unless you're very careful. But what is life without risk?
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  28. #28
    TexMec Senior Member Louis VI the Fat's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    Dutch and Flemish players that I can think of:

    Aggony Duck
    Alexander the Pretty Good
    Banquo's Ghost
    Beirut
    Big King Sanctaphrax
    ByzantineKnight
    Caius Flaminius
    Copperhaired Berzerker
    CountArach
    Cowhead418
    Crazed Rabbit
    Destroyer of Hope
    Doc_Bean F
    Drisos D
    Dutch Guy D
    General Hankerchief
    Hepcat
    HughTower
    Ichigo [f.k.a. Csar]
    Ignoramus
    Ironside
    Ituralde
    JimBob
    Kagemusha
    Kommodus
    Kralizec D
    Lord Motep of Kendermore
    Louis VI The Fat
    Major Robert Dump
    Marcusbrutus
    Masy
    Moros F
    Orb
    Omanes Alexandropolites
    Pannonian
    Papewaio
    Peasant Phil F
    Pevergreen
    Pindar
    Proletariat
    Redleg
    Reenk Roink
    Sasaki Kojiro
    Sigurd Fafnesbane
    Sir Boo
    Sir Moody
    Stig D
    theRTWGuru
    The Stranger D
    Tom Hagen [nom-de-mafia for Don C]
    Tribesman
    Ultrawar
    Warluster
    Xdeathfire
    Xiahou
    Zalmoxis

    I may have missed some that I'm unaware of.

    Stig, Andres, Doc_Bean, The Stranger are big buddies here
    Last edited by Louis VI the Fat; 01-19-2007 at 16:32.
    Anything unrelated to elephants is irrelephant
    Texan by birth, woodpecker by the grace of God
    I would be the voice of your conscience if you had one - Brenus
    Bt why woulf we uy lsn'y Staraft - Fragony
    Not everything
    blue and underlined is a link


  29. #29
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Capo de Tutti Capi (in play)

    Hmmm, to little evidence at this point. There are manywho appear guilty, but nothing that will push my vote one way or the other.

    Vote: Abstain
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  30. #30

    Default Re: Capo de Tutti Capi (in play)

    Quote Originally Posted by CountArach
    Hmmm, to little evidence at this point. There are manywho appear guilty, but nothing that will push my vote one way or the other.

    Vote: Abstain
    You can at least comment a little though.

    btw, at this rate we'll have 28 rounds!

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