"They were also used as a means of fast retreat. The chariots would park up the soldiers would then get off and fight as infantry and if it did not go well the would run back and zip off again <obviously not possible on RTW engine though>.

The thing that annoys me playing as Casse is that you can't have you generals up close in sieges--that is in the town-- to get the close proximity morale bonus. unless there are only a handful of chariots in the unit they simply don't fit in the urban environment. I know this is realistic-- but in real life the surely just gotten off the chariot and legged it inside the gates.

Perhaps the casse could have an infantry unit as the general? I know this would be very annoying for whoever worked on the generals unit skins etc. but...

just an idea.

Edit: Actually on second though disregard that idea-- i guess you can't play all factions the same way. You just have to alter your style of warfare according to which faction you're playing as."

I don't expect them to be as strong as Vanilla by any means! That said, they are so pathetically weak that it's a little silly. They were dying faster than peasants in Vanilla. I have no problem having to play smart with them, but this was just bad!

I'd be in favor of giving the casse general's units that were infantry. It sucks not having cavalry, but it sucks more watching your heirs get completely anhilated in h2h combat in moments.