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Thread: Chariots are Weak!

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  1. #1
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Chariots are Weak!

    Quote Originally Posted by blacksnail
    No, they have "dismounted knights" as a recruitable unit instead.
    I'm still dissapointed by that. For the record, I don't have MTWII because my PC can't handle it, but it doesn't seem like a great loss.
    Lot's of people, including me were for a long time convinced that dismount was back till CA announced otherwise a few weeks before the release.

  2. #2
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Chariots are Weak!

    Itd be nice if there was a way to incorporate mounting and dismounting from horses, chariots, etc, the same way units can pick up/put down ladders/rams, etc.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Chariots are Weak!

    Quote Originally Posted by Zaknafien
    Itd be nice if there was a way to incorporate mounting and dismounting from horses, chariots, etc, the same way units can pick up/put down ladders/rams, etc.
    I wish phalanxes worked like that. If they went to swords, and then wanted to go back to spears they had to go over to where they dropped them and pick them up again. No magically appearing and disappearing giant spear.


  4. #4

    Default Re: Chariots are Weak!

    MTW 1 had an option to dismount cavalry units in a siege during the battle setup for both attacker and defender. A unit of hobilar light cavalry became medicore spearmen and a unit of feudal knights became the best western heavy infantry unit. Some units, like chivalric knights, had the ability to do that before any battle.
    I was rather surprised that RTW abandoned that concept.

    McHrozni

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