I think the AI in some tactical battles in MTW/VIk/XL ( This is what i play ) is quite surprising.
Ex. 1: I had a small army which was attack by an enemy force twice the size roughly. Map was some woods and lower hills.
The enemy divided his force in 2 a) all the cav b) ranged units + swordsmen + handgunners. I was outnumbered but thought my 133men unit of chiv men at arms could handle the cav charge while the rest of my troops hide in the woods to then flank the cav while they battle my spears. I took into consideration the losses from the enemy ranged units which i wanted to ignore first to handle the cav. I forgot about the enemies swords btw. :(
Well my plan didn´t worked: The enemy cav just waited out of range and didn´t charge my spears in formation. Meanwhile the ranged units attacked from a hill which i didn´t occupy since i wanted to settle my right flank of the spears at a wood. As the cav didn´t move i swung my spears in direction of enemy ranged units also let some helberdiers and woodsmen charge them out of the woods. (Remember these should counter the cav in original plan)....
Well i quite killed some of them. But meanwhile the enemy swords (i forgot about) sneaked in the woods attacked my spears from behind. I had to set them to "engage at will" since formation was broken. Then the enemy cav charged my broken formation :( Not a bad action from the AI i would say. I lost the battle, but killed much of the swords and ranged units, but the enemy cav chopped my fleeing units to pieces :)
Conclusion: In this battle i see the only AI error in going forward to agressively with their ranged units instead of waiting on the hill and shoot my spears up more. Or maybe even this was planned by enemy to lure my units in the wood to attack them ? But if they had 1-2 more heavy melee inf units instead of too much ranged ones, i guess i wouldn´t have killed that much enemy men.
Ex. 2: Map was Flanders. One bridge in the middle - light hillier terrain on both sides. Enemy concentrated his ranged units on other side of bridge. They had only about 200-300 men more then me. My plan this time worked: I positioned 2 units of longbows on both sides of bridge carefully waiting untill they got shot at, so i pulled back a bit untill i got good shooting range without taking too much fire from enemy arbs/x-bows. Then i chose the poor men that had to go over the bridge first. Helberdiers (heavy armor) and light+fast javelin men. They got shot up quite good while crossing the bridge. But i had good mor+valor so they made their way to the enemy. This was the signal for all out attack with all other units. Longbows followed to other site. Enemy was routed quite good and i won this battle of course. The first wave had to suffer badly but still in both units some men left.
Conclusion: Quite perfect defensive setup by AI, which i might have done simmilar. Fault of AI: Army composition - too many ranged units without heavy support of units with staying power. If they had beaten back my first wave and occupied the bridge the battle would be much harder for me...even if my army was better quality.
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