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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default CTD Fix (Maybe)

    OUT OF DATE New Version found here: EDB v.802 (CTD Fix)

    I've seen alot of AI turn CTD reports and I decided to post this. I made alterations to my EDB to stop a couple of problems. I think this stops the AI turn CTD, for I have yet to experience it since I made the aterations.

    I would like to give credit to "Cheexsta" who came up with the basic idea for this.

    This gives the ability to recruit the lowest level unit from the palace building, for each faction. This half-fix has a couple of problems: first, you can recruit this weak unit no matter the government and MIC level (namely the Romans, I gave them Rorarii, which you can get in any settlement no matter [including every era]); second, you can recruit this unit dispite the region (Lugoae in Africa if you get there with Arveni); third, the AI recruits these guys (slave faction will recruit pantodapoi everywhere). This will fix, however: if you give or request a city, it will spawn the new owners units; I think it will fix the AI CTD problem; and now there will be at least one unit to recruit in the unit devoid regions (for you and AI).

    Here it is:
    http://files.filefront.com//;6495840;;/
    http://www.megaupload.com/?d=Y12XHP5U
    Place this in the ...\Rome - Total War\EB\Data\ file, where the original EDB is. You may wish to back up the original. If you have made alterations to your EDB, they will be lost. (Though if you know enough to alter the EDB, would know this too.)

    This also includes fixes for the Great Forum, Hippodrome, and Roman Port Upgrades bugs.
    Last edited by MarcusAureliusAntoninus; 01-29-2007 at 22:44.


  2. #2

    Default Re: CTD Fix (Maybe)

    You saved my day (and ruined my marriage lol).

    Last edited by kalkwerk; 01-09-2007 at 20:07.

  3. #3
    Member Member Oleo's Avatar
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    Default Re: CTD Fix (Maybe)

    You can also play with the normal unchanged EDB, then when you get a ctd, you swap the file resume play, play one turn, save, exit and place the original back in play. That way you dont get weird recruitment except for that one problematic turn.

    Although this wont really work for the other things your file fixes.
    EB member


  4. #4

    Default Re: CTD Fix (Maybe)

    Quote Originally Posted by Oleo
    You can also play with the normal unchanged EDB, then when you get a ctd, you swap the file resume play, play one turn, save, exit and place the original back in play. That way you dont get weird recruitment except for that one problematic turn.

    Although this wont really work for the other things your file fixes.
    Thanks I wondered about that but didnt have the courage to try.

  5. #5

    Default Re: CTD Fix (Maybe)

    Hello! I have a CTD (Crash to desktop) in the year 192 BC, with the romani faction, I've changed the file export_descr_buildings, and the problem to persist, I'm blocked in the same year, 192 BC.


  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: CTD Fix (Maybe)

    Quote Originally Posted by Luismi
    Hello! I have a CTD (Crash to desktop) in the year 192 BC, with the romani faction, I've changed the file export_descr_buildings, and the problem to persist, I'm blocked in the same year, 192 BC.

    Well, if you are sure you have replaced the right file in the right folder, then this may be an unrelated bug. Have you tried all the other things suggested when you have a CTD like trying it without script on, and such?

    Or this could be the same bug caused by a different trigger. I was going to make something like this a couple weeks ago but then the team started talking about this problem being caused by mercenaries. I have no idea what they meant so even now I don't know if this is a fix-all. Thus, all of my unsureness in the first post and the "(Maybe)" in the title.


  7. #7

    Default Re: CTD Fix (Maybe)

    Quote Originally Posted by MarcusAureliusAntoninus
    I would like to give credit to "Cheexsta" who came up with the basic idea for this.
    /me dances.

    It's good to see you went to a little bit more effort than I did, too If you wanted to make things even more detailed, you could create very basic "rebel stunt doubles" for each region - only one or two units per area - that only have slave in their Ownership field. Voila, realistic rebels that can't be recruited by the player. They can, however, be retrained...

    Though that's probably a bit too much effort The current system works well enough, and most players should be able to restrain themselves from recruiting the units intended only for revolts...

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: CTD Fix (Maybe)

    The problem is that if the faction it is going to doesn't have anything to recruit, then it crashes. So if the city is going to the founding faction, it will crash if there is no units for it to recruit.

    And then if you put a unit that is only recruitable for the "slave" faction(ownership=slave, recruitment=all), and it revolts to a faction, it will have that slave faction only unit. And trying to fight that unit in a battle will cause a CTD since the faction isn't suppost to have that unit. I tried this on my own build but it was only a half fix.

    I also thought of making some kind of AOR system for the palace building recruitment, but the couple of times I have tried to figure out the EBAOR, I have just gotten a headache and given up. (I could copy the levy units in the first level of local MICs, but then there would still be the gaps.)


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