You need to save the alpha channel (it stores transparency information).
Interesting map, btw.
Well I'm using Photoimpact XL and all I have as save options areOriginally Posted by alpaca
- RLE
- NONE
But none of them works, you think it's the way the soft saves the TGA file?
Alpha is saved automatically I guess, since Like I said, I don't have that problem with other files (like the .texture or banner files for example), just whith the ui files.
I also tried to save as PNG with tranparency, then convert to TGA with alphas, but those files just won't work...![]()
-"My horse for a kingdom!"
Ive had the same problem. The big thing is to avoid pasting into an empty space, rather exactly over something. Otherwise youll get what you have.
I agree also, interesting map.Whats it for?
That's probably not his problem because as you see none of the buttons of the files he edited are transparent.Originally Posted by serenius4tsd
Yes, I think the alpha channel isn't saved. The textures barely use it anymore I think (don't actually know how it's done, just had a look at some of the attset textures and most of them is white)
Try out the gimp and see if it works using that.
Well lol that's what I just tried. I convert from DDS to PNG then open and edit it in GIMP and save it as TGA... and it worked...![]()
So it's the way the soft saves TGA files that was the problem, was the only possible reason left![]()
Oh and about the map, it's for my mod I'm working on. We'll since we're only two right now it still can take a while... even more if I keep getting those strange setbacks lol![]()
Well thx for your help guys!!
-"My horse for a kingdom!"
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