Quote Originally Posted by alpaca
You need to save the alpha channel (it stores transparency information).

Interesting map, btw.
Well I'm using Photoimpact XL and all I have as save options are

- RLE
- NONE

But none of them works, you think it's the way the soft saves the TGA file?
Alpha is saved automatically I guess, since Like I said, I don't have that problem with other files (like the .texture or banner files for example), just whith the ui files.

I also tried to save as PNG with tranparency, then convert to TGA with alphas, but those files just won't work...