Sounds interesting. I'm curious to see how the next (scheduled) patch will affect this.
Sounds interesting. I'm curious to see how the next (scheduled) patch will affect this.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
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Looks awesome! I'm always looking forward to new regions!
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Rise of Xerxes : A Modification for Medieval 2: Total War
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This mod look very interesting. I'm currently in the middle of a campaign, but when I'm done with that, I'll definitely try this. How is your tech tree system compared to Realistic Building Tree 1.1: https://forums.totalwar.org/vb/showt...61#post1382361
You do not use eras?
Cheers Baeksen
While there are not hard set eras, the tech tree is throttled down quite a bit in other ways.
tornight: This is one of the best mods I have ever seen. With that said I am having a big problem with it. Everything and I mean everything about this mod is so dam cool with the exception of the turn structure. The game's turn needs to be torned down just a bid to allow for slightly faster builiding.
In it's present mode by the 20th turn the game gets boring because you have to wait for your stuctures to complete. I can see what u r trying to do and it works great except in this area.
my recommendation is to allow structures to be completed about 25 percent faster than what u have it set for now.
This is my mod to play. Thanks for your time
oldwarrior40k
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Since I can't edit my postsplease go here for the latest news on The Long Road development.
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http://www.twcenter.net/forums/showthread.php?t=75936
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