Quote Originally Posted by Carl
Yep. Add it to the defence skill stat and Town Milita can do MAD on Peseants and Militia Spearmen can beat them, (just), lets not even mention what it does for Sword & Sheild units agaisnt fixed Bill units and JHI. Pikes still pwn, but i'd geuss not as hard, (never tried them before I Implemented the fix into my units file).
Try them with twice the shield amount added into the skill field or shield added to armour then shield zeroed. I bet the spears will win the fight like you'd expect from how the vanilla unit sheet reads.

Quote Originally Posted by Ulstan
Can you put in a negative value for the shield in the statfile? Curious to see if that is possible.
Not sure... but if you can and do, it will probably bork the unit's ranged defense instead then, so this is no solution.

Odd results you have there Stranger, directly conflicting what I found from letting crossbow militia fire on a stationary unit of swordsmen. I only ran once each setting, but got good enough looking results with different shield values that I didn't do more - the shield cut down the swordsmen losses due to the crossbow's full ammo complement the higher it was set.

As for the newest results by Rev... oh *expletive deleted*

I saw someone post before that it might be easier to list the things in the game that work correctly than to list bugs - and sadly, it may actually be correct.

Rev, something to check for me: please make sure you're modifying the lines that aren't commented out. Each unit has attack stats that work, and attack stats that are commented out IIRC, just like it has armour stats that work and armour stats with a dif name that are commented out. I sincerely hope you are modifying the commented lines and that's why you're getting weird results - also make sure you're saving changes to the file, and loading correctly with file-first command line option. Check the info screen on the unit to verify it states the numbers you think you put into the file. I sincerely hope you've just missed something simple here...