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  1. #11
    Senior Member Senior Member Carl's Avatar
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    Dec 2006
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    Default Re: The Shield Problem(s)

    Couldn't sleep so I did the tests. The following are cashulty figures. In the first set the target unit had 40 sheild. In the Second they had 40 Armour. the firing unit was Longbowmen with a missile attack of 20. Same weather for all and 7 volleys each.

    40 Sheild

    33
    23
    35
    27
    27

    40 Armour

    21
    15
    17
    23
    14

    Do you know what I thinks happening? The sheild value is only being applied to attacks from the left.

    But as I said, late non shield units are now totally crap.
    First, does this file include fixed 2-Hander animations and Fixed Pikes? if it dosen't then it will seem that way.

    Second, are you using spear or 2-handed sword units to determine this, if you are DON'T both are seriously underpowered vs. infantry and Pikemen. Fixed non-sword 2-handers and unfixed Sheild units will ALL beat them, (or decimate them before losing). A test with eithier type of unit proves NOTHING IMHO.
    Last edited by Carl; 01-13-2007 at 03:05.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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