That doesn't work. Negatives are displayed as zeroes in the stats.Originally Posted by Point_Blank
That doesn't work. Negatives are displayed as zeroes in the stats.Originally Posted by Point_Blank
Since the original problem is that the game subtracting the shield value in melee rather than adding it, setting the shield values to negative would in fact correct the melee values since subtracting a negative yields a positive. It would make shielded units more vulnerable to missile fire though.
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