Quote Originally Posted by Carl
I may be wrong, but a higher sheild value seems to mean they get the sheild up into a blocking position more often in the animation. unfortuinatly the recovery animation is longer a they have to stumble back a step then lower the sheild. If they don't do that as much they just stumble back, and start hacking again.

May just be me though so don't take my word on it.
Hi Carl,

I'd say what we have here after looking at Musashi information is the same as the 2handed issue.

There is the "theoretical" concept that is sound, but once implemented into the graphics the end result is not realised.

In this case the result is completely reversed.