Yep, the whole roster needs rebalancing if you try to fix the shields with upping the def skill. However, I think it's less problematic to up the def skill of the 2handers than it would be to deal with the missile combat (and ap) issues that could arise if armor is upped as a shield compensation. So, I think I'll do that.Originally Posted by Revenant
I was thinking about giving around 8-10 skill to late game elites (DGK etc.), around 6-8 to midrange units, 4-6 to archers and low-end units, and nothing to peasants as a revenge for them owning the militia earlier... I think it should bring more balance to the battles with fixed shields, and the autoresolve and AI build priorities as well once the shield fix is implemented. Well, at least there won't be any more complaining about the fast kill rates or battles being over too quickly.![]()
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