
Originally Posted by
Carl
Have you done the Vargarian Guard and Norse Axemen too?
A Note to everyone else, whilst the armour fix DOSEN'T mess up auto-calc. it WILL mess up actual battles as AP missile units are significantly more effective against sheild units now. This is going to really hurt against crossbows and Longbows and the like. You might want to bear that in mind. Especially with say, Pavise Crossbowmen.
Yes, those units too. Every single unit that lists a value for shield has it added to armour and set to 0.
After seeing the comment about AP missiles beating down more on the fixed units, I set out to prove it correct. Alas, I could not...
The number of dead swordsmen is actually less with the fixed stats, though I'm certain the difference isn't statistically significant, meaning we should consider the results equal. To speculate as to the reason for this result... I would surmise that the AP stat is being applied to the defense total that would normally oppose any given attack, instead of just the armour field. This could arise from ambiguity in the word armour... where it could mean the armour stat of the unit is being pierced, or it could mean physical items that are "armour" are being pierced. Regardless of why, in this case I'm saying the shield's ranged bonus was probably already being cut in half by the AP as well as the unit's armour value, meaning there is in fact no difference between having shield points and having armour points for the purposes of AP.
This is by no way an exhaustive test, however, and will require considerably more data and confirmation from others in order to be considered remotely conclusive. So for now consider it a hunch with some data seemingly pointing in its direction
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