@The_Foz_4:
re: Re 1: I'll have to do some more tests myself, but TBH I think the shield bug is actually that the shield value simply isn't being applied to the front area. Defence skill doesn’t help vs. arrows anyway though. It's meant to help out against Melee AP attacks. The entire point of Shields over armour is supposed to be that they are resistant to AP, so I wanted to try and replicate that without messing auto-calc up much. More than 2 extra to defence would have done that.
re: Re2: I was actually trying to replicate the feel of sword and shield units from when I tried adding the shield value to the defence skill. Like that they still got beat pretty hard by 2-handers, (caused a few kills mind), but took an absolute age to die, which I really liked as it meant even if you couldn't spare a support unit immediately, you had a chance. Your fix shortens the death time a littlie bit and I was trying to lengthen it again. It mostly worked too. With Spears my problem is with peasants beating Spear Militia, no offence but the Peasants are a quarter the price and a quarter the stats, they really shouldn't be winning those fights, spear penalties or not. I don't have anything against them causing MAD to spear Militia, or even taking an age to kill. I just don't think they should be beating a unit that’s 2 stages further up the tech tree, costs 4 times as much and has over 4 times the stats. With the change it's roughly MAD for peasant vs. Militia Spearmen, although it seems a bit luck dependent.
Re: re3: I did this actually because I found cav a bit too good against spears without it. Border Horse where beating Spear Militia, (Spear Militia REALLY benefited from the change), Mailed Knights where beating Armoured Sergeants/Italian Spear Militia, and Hospitaller's where suffering a lot less losses to them. Papal Guard as listed where actually tested without the change (I missed it and noticed when looking at the stats randomly). With it they get a touch better, (but not much, doesn’t seem to benefit them as much). I'm still not totally happy with the performance of Spear Militia, but I’m loath to tweak much more for fear of messing auto-calc up or going overboard. As I can't really apply a change to them and not to other spear units without messing up internal balance between different spear units.
re: Re Other 2: Glad you liked it, it was what I’d being wanting to see and what people over in the MP forums have been asking for since before I joined, (I lurked as a non-member for a couple of weeks).
Heavy Swordsmen vs. Cav is interesting too. You tried Vargarian Guard vs. a cav charge yet as they have an armour value similar to that of many swordsmen, whilst still having a high attack AP, good animation 2-Handed Axe on top.
Would you be willing to pass comment on my contention that 2-handed swordsmen seem to be performing well below their stats? It would help if I knew if I was the only one finding them a bit UP.
Bookmarks