It is a shame that the shield does not contribute to melee fighting like it should. However, I still feel the idea that sheild values contribute negativly to defence in melee is still debateable. However, if it IS true, I would prefer to wait for a official patch.
Why? Well lets state the problem: We want our shields to have a effect in melee.
Well, of the possible solutions, the best two ways are to:
A: add sheild to the armour and 0 the shield value. This has the effect of nerfing the depth that CA took in simulating archery based combat. It also does not produce the above desired effect.
Why? Well lets talk about what happens when you add to armour.
There are three 'quadrants' of defense to each solder. The Front-Right, Front-Left, and Rear.
the Armour value adds to all three quadrants. The Skill value adds to the front Right, and the Shield value adds to the Front-left. So, Lets look at a vanilla DFK from a Quadrant perspective assuming the shield bug is true.
Front-Right: 7 Armour + 8 skill= 15 defense
Front-Left: 7 armour + -6 shield= 1 defense
Rear: Defense = 7.
Now add the Armour fix.
Front-Right: 14 armour + 8 Skill= 22 Defense
Front-Left: 14 armour + 0 shield.= 14
Rear: Defense = 14
This game is balanced under the assumption(not knowing of the shield bug) that DFKs are actually: 15, 13, 7 respectively, not 22, 14, 14. Thus, we get a unit that is overpowered in terms of the way this game was meant to be played. What -you- think is how it suppose to be doesn't matter as much. If you think Dfk's should be Zomg death knights, then great, mod your game...don't declare it a universal fix for everyone.
The other Fix:
B: Keep the shield value and add double the shield value to the skill value to offset the inverse effect sheild has on melee defense. This also does not produce the desired effect:
With this fix the DFK's Quadrants are
Front-Right: 7 Armour + 20 SKill(6*2+8)= 27 Defense(Zomg)
Front-Left: -6 Shield + 7 armour= 1 Defense
Rear: Defense = 7
So we get a Dfk who's Quadrants are 27,1,7. Crazy, but at least arrow fire will continue to work like its suppose too.
TO me, both of these 'fixes' are not really fixes at all. Assuming one used the Shield-to-armour fix..I think there is only way it could be done barring a official patch. You would have to go through every unit in the game and readjust their stats to balance accordingly with the new and improved shield units. With that goes hours upon hours of balance testing just like the designers went through when they made this game.
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